Bruno F, Kindler H, Leaning M, Moustakis V, Scherrer J R, Schreiber G, Stefanelli M
SAGO SpA, Firenze, Italy.
Comput Methods Programs Biomed. 1994 Oct;45(1-2):79-81. doi: 10.1016/0169-2607(94)90021-3.
GAMES II aims at developing a comprehensive and commercially viable methodology to avoid problems ordinarily occurring in KBS development. GAMES II methodology proposes to design a KBS starting from an epistemological model of medical reasoning (the Select and Test Model). The design is viewed as a process of adding symbol level information to the epistemological model. The architectural framework provided by GAMES II integrates the use of different formalisms and techniques providing a large set of tools. The user can select the most suitable one for representing a piece of knowledge after a careful analysis of its epistemological characteristics. Special attention is devoted to the tools dealing with knowledge acquisition (both manual and automatic). A panel of practicing physicians are assessing the medical value of such a framework and its related tools by using it in a practical application.
GAMES II旨在开发一种全面且具有商业可行性的方法,以避免知识库开发中通常出现的问题。GAMES II方法建议从医学推理的认识论模型(选择与测试模型)开始设计知识库。该设计被视为向认识论模型添加符号级信息的过程。GAMES II提供的架构框架整合了不同形式主义和技术的使用,提供了大量工具。用户在仔细分析其认识论特征后,可以选择最合适的工具来表示一条知识。特别关注处理知识获取(手动和自动)的工具。一组执业医师正在通过在实际应用中使用该框架及其相关工具来评估其医学价值。