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内克尔立方体中的纹理捕捉。

Texture capture in Necker cubes.

作者信息

Meyer G E, Howard C E

机构信息

Department of Psychology, Lewis and Clark College, Portland, Oregon 97219.

出版信息

Perception. 1994;23(1):29-36. doi: 10.1068/p230029.

Abstract

Texture capture can be based on illusory contours, stereopsis, outline figures, real movement, and apparent movement. Several figures are presented that demonstrate texture capture by the use of the pictorial depth cues of the Necker cube. The textures seem affixed to the sides of the cube, follow the alternations of the cube, and extend off the picture plane. A concomitant phenomenon is a subjective rarefaction of the texture in the cube. It is suggested that boundary cues determine the assignation of texture to surfaces.

摘要

纹理捕捉可以基于虚幻轮廓、立体视觉、轮廓图形、真实运动和表观运动。文中展示了几个图形,它们通过使用内克尔立方体的图像深度线索来演示纹理捕捉。纹理似乎附着在立方体的侧面,随着立方体的交替变化而变化,并延伸到画面之外。一个伴随现象是立方体内纹理的主观稀疏化。有人认为,边界线索决定了纹理在表面的分配。

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