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对一款棋盘游戏作为治疗活动的分析。

An analysis of a board game as a treatment activity.

作者信息

Neistadt M E, McAuley D, Zecha D, Shannon R

机构信息

Occupational Therapy Department, School of Health and Human Services, University of New Hampshire, Durham 03824.

出版信息

Am J Occup Ther. 1993 Feb;47(2):154-60. doi: 10.5014/ajot.47.2.154.

DOI:10.5014/ajot.47.2.154
PMID:8470745
Abstract

Occupational therapists often use tabletop board games in treatment to help adult clients with physical disabilities improve the perceptual, cognitive, sensory, and fine motor skill components of occupational behavior. Detailed activity analyses of these types of activities, including performance norms, are not available in the occupational therapy literature. Such analyses would help therapists consider the multiple skill demands of tabletop games and allow more systematic grading of these treatment activities. This paper presents a model for analyzing therapeutic activities in relation to relevant motor learning and cognitive-perceptual literature. Included in this analysis are a description of the activity, examination of its component skills and of the qualitative features of activity performance, suggestions for grading and for treatment goals, and some preliminary performance standards derived from a pilot study of 18 adults without physical disabilities. The issue of transfer of skills between games and functional activities is also discussed.

摘要

职业治疗师经常在治疗中使用桌面棋盘游戏,以帮助身体有残疾的成年客户改善职业行为中的感知、认知、感官和精细运动技能组成部分。职业治疗文献中没有这些活动类型的详细活动分析,包括表现规范。这样的分析将有助于治疗师考虑桌面游戏的多种技能要求,并使这些治疗活动有更系统的分级。本文提出了一个与相关运动学习和认知感知文献相关的治疗活动分析模型。该分析包括活动描述、对其组成技能和活动表现定性特征的检查、分级和治疗目标建议,以及从对18名无身体残疾的成年人的初步研究中得出的一些初步表现标准。还讨论了游戏与功能活动之间技能转移的问题。

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