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骨骼三维CT:容积再现相对于表面再现的优势。

Skeletal 3-D CT: advantages of volume rendering over surface rendering.

作者信息

Kuszyk B S, Heath D G, Bliss D F, Fishman E K

机构信息

Russell H. Morgan Department of Radiology and Radiological Science, Johns Hopkins Hospital, Baltimore, MD 21287, USA.

出版信息

Skeletal Radiol. 1996 Apr;25(3):207-14. doi: 10.1007/s002560050066.

Abstract

Both surface rendering and volume rendering have been extensively applied to CT data for 3-D visualization of skeletal pathology. The review illustrates potential limitations of each technique by directly comparing 3-D images of bone pathology created using volume rendering and surface rendering. Surface rendering show gross 3-D relationships most effectively, but suffer from more stairstep artifacts and fail to effectively display lesions hidden behind overlying bone or located beneath the bone cortex. Volume-rendering algorithms effectively show subcortical lesions, minimally displaced fractures, and hidden areas of interest with few artifacts. Volume algorithms show 3-D relationships with varying degrees of success depending on the degree of surface shading and opacity. While surface rendering creates more three-dimensionally realistic images of the bone surface, it may be of limited clinical utility due to numerous artifacts and the inability to show subcortical pathology. Volume rendering is a flexible 3-D technique that effectively displays a variety of skeletal pathology with few artifacts.

摘要

表面渲染和体绘制都已广泛应用于CT数据,用于骨骼病变的三维可视化。这篇综述通过直接比较使用体绘制和表面渲染创建的骨病变三维图像,阐述了每种技术的潜在局限性。表面渲染最有效地展示了大体三维关系,但存在更多的阶梯状伪影,并且无法有效显示隐藏在覆盖骨后方或位于骨皮质下方的病变。体绘制算法能有效显示皮质下病变、轻微移位骨折以及感兴趣的隐藏区域,伪影较少。根据表面阴影和不透明度的程度,体绘制算法展示三维关系的成功程度各不相同。虽然表面渲染能创建更具三维真实感的骨表面图像,但由于大量伪影以及无法显示皮质下病变,其临床实用性可能有限。体绘制是一种灵活的三维技术,能有效显示各种骨骼病变,伪影较少。

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