Gobet F, Simon H A
Department of Psychology, Carnegie Mellon University, Pittsburgh, PA 15213, USA.
Mem Cognit. 1996 Jul;24(4):493-503. doi: 10.3758/bf03200937.
This paper explores the question, important to the theory of expert performance, of the nature and number of chunks that chess experts hold in memory. It examines how memory contents determine players' abilities to reconstruct (1) positions from games, (2) positions distorted in various ways, and (3) random positions. Comparison of a computer simulation with a human experiment supports the usual estimate that chess Masters store some 50,000 chunks in memory. The observed impairment of recall when positions are modified by mirror image reflection implies that each chunk represents a specific pattern of pieces in specific location. A good account of the results of the experiments is given by the template theory proposed by Gobet and Simon (in press) as an extension of Chase and Simon's (1973b) initial chunking proposal, and in agreement with other recent proposals for modification of the chunking theory (Richman, Staszewski, & Simon, 1995) as applied to various recall tasks.
本文探讨了一个对专家表现理论很重要的问题,即国际象棋专家在记忆中所拥有的组块的性质和数量。它研究了记忆内容如何决定棋手从棋局中重建(1)局面、(2)以各种方式扭曲的局面以及(3)随机局面的能力。将计算机模拟与人类实验进行比较,支持了通常的估计,即国际象棋大师在记忆中存储约50000个组块。当局面通过镜像反射进行修改时观察到的回忆受损现象表明,每个组块代表特定位置上棋子的特定模式。Gobet和Simon(即将发表)提出的模板理论很好地解释了实验结果,该理论是对Chase和Simon(1973b)最初的组块化提议的扩展,并且与最近应用于各种回忆任务的组块化理论修改提议(Richman、Staszewski和Simon,1995)相一致。