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论亲属之间的消耗战及其他博弈

On the war of attrition and other games among kin.

作者信息

Mesterton-Gibbons M

机构信息

Department of Mathematics, Florida State University, Tallahassee 32306-3027, USA,

出版信息

J Math Biol. 1996;34(3):253-60. doi: 10.1007/BF00160496.

Abstract

Evolutionarily stable strategies or ESSs of games among kin have been calculated in the literature by both "personal-fitness" and "inclusive-fitness" methods. These methods were compared by Hines and Maynard Smith (1979) for games with bilinear payoffs. Although Hines and Maynard Smith regarded the first method as correct, they regarded the second method as useful because the inclusive-fitness conditions for an ESS gave necessary conditions for a personal-fitness ESS in the class of games they considered. In general, however, satisfying the inclusive-fitness conditions is neither necessary nor sufficient for satisfying the inclusive-fitness conditions, although the two methods may often yield identical ESSs. This result is established by reformulating the classic war-of-attrition model to allow variation in energy reserves, assumed to have a Gamma distribution. For this game, the two methods may disagree for intermediate values of relatedness. By the correct method, if the coefficient of variation in energy reserves is sufficiently high, then the game has a unique ESS in pure strategies at which populations with higher coefficients of variation or relatedness display for shorter times. Unrelated contestants are prepared to expend at least half of their reserves. For populations with lower variation coefficients, the ESS exists only if the cost of displaying per unit time is low compared to the rate at which remaining reserves translate into expected future reproductive success for the victor. The critical variation coefficient, below which the ESS exists regardless of cost, decreases from 0.52 to 0 as the coefficient of relatedness increases from 0 to 1. Although there is no assessment, contests are always won by the animal with greater energy reserves in a population at the ESS.

摘要

亲属之间博弈的进化稳定策略(ESSs)在文献中已通过“个体适合度”和“广义适合度”方法进行了计算。海因斯和梅纳德·史密斯(1979年)针对具有双线性收益的博弈对这些方法进行了比较。尽管海因斯和梅纳德·史密斯认为第一种方法是正确的,但他们认为第二种方法也有用,因为在他们所考虑的博弈类别中,ESS的广义适合度条件给出了个体适合度ESS的必要条件。然而,一般来说,满足广义适合度条件对于满足个体适合度条件既非必要也非充分,尽管这两种方法通常可能得出相同的ESS。通过重新构建经典的消耗战模型以允许能量储备存在变化(假设具有伽马分布),这一结果得以确立。对于这个博弈,在亲缘关系的中间值上,这两种方法可能会得出不同的结果。按照正确的方法,如果能量储备的变异系数足够高,那么该博弈在纯策略中有唯一的ESS,在这个ESS中,变异系数或亲缘关系较高的种群展示的时间较短。不相关的竞争者准备消耗至少一半的储备。对于变异系数较低的种群,只有当单位时间展示的成本相对于剩余储备转化为胜利者预期未来繁殖成功的速率较低时,ESS才存在。临界变异系数(低于该系数时ESS无论成本如何都存在)随着亲缘关系系数从0增加到1,从0.52降至0。尽管没有评估,但在ESS下的种群中,总是能量储备更多的动物赢得竞争。

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