Miyao M, Ishihara S Y, Saito S, Kondo T A, Sakakibara H, Toyoshima H
Department of Public Health, Nagoya University School of Medicine, Japan.
Ergonomics. 1996 Nov;39(11):1294-309. doi: 10.1080/00140139608964549.
Virtual reality has become popular in a variety of fields. Three experiments to study visual accommodation and task performance during stereographic vision were carried out in order to better understand the human response to virtual reality. Visual accommodation to stereograms on CRT was studied. Subjects could see the target on the CRT display binocularly through liquid crystal shutters. Accommodation to a stereogram with step changes in distance was tested first. As the second experiment, accommodation to a stereogram with gradual changes in distance, and comparison of ability to perform a colour photograph stereogram task were tested. Finally, accommodation and subject performance during a prolonged stereographic object task were observed for 30 min. A virtual 'gate' was formed at a position 1.2m from the subject. The virtual target moved forward and backward through this gate between the positions of 0.8m and 2.0m. The subjects were asked to focus on the target and press a button as it moved through the virtual gate. Subjective response to the task and the error between the position where the button was pressed and the gate was recorded. It was concluded that there are some people who exhibit large changes in accommodation while performing a stereographic task. There is a tendency to accommodate to a distance nearer than the baseline. Prolonged stereoscopic viewing caused visual fatigue or loss of accommodation and diminished task performance.
虚拟现实已在多个领域流行起来。为了更好地理解人类对虚拟现实的反应,进行了三项研究立体视觉过程中视觉调节和任务表现的实验。研究了对阴极射线管(CRT)上立体图的视觉调节。受试者可以通过液晶快门双眼看到CRT显示屏上的目标。首先测试了对距离有阶跃变化的立体图的调节。作为第二个实验,测试了对距离有逐渐变化的立体图的调节,以及执行彩色照片立体图任务的能力比较。最后,观察了在长时间立体物体任务过程中的调节和受试者表现,持续30分钟。在距离受试者1.2米的位置形成了一个虚拟“门”。虚拟目标在0.8米和2.0米的位置之间通过这个门前后移动。要求受试者在目标通过虚拟门时聚焦于目标并按下按钮。记录了受试者对任务的主观反应以及按下按钮的位置与门之间的误差。得出的结论是,有些人在执行立体任务时会表现出较大的调节变化。有一种向比基线更近的距离进行调节的趋势。长时间的立体观看会导致视觉疲劳或调节丧失,并降低任务表现。