• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

创伤性脑损伤后用于认知康复的虚拟环境中的任务表现。

Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injury.

作者信息

Christiansen C, Abreu B, Ottenbacher K, Huffman K, Masel B, Culpepper R

机构信息

The University of Texas Medical Branch, Galveston 77555-1028, USA.

出版信息

Arch Phys Med Rehabil. 1998 Aug;79(8):888-92. doi: 10.1016/s0003-9993(98)90083-1.

DOI:10.1016/s0003-9993(98)90083-1
PMID:9710158
Abstract

OBJECTIVE

This report describes a reliability study using a prototype computer-simulated virtual environment to assess basic daily living skills in a sample of persons with traumatic brain injury (TBI). The benefits of using virtual reality in training for situations where safety is a factor have been established in defense and industry, but have not been demonstrated in rehabilitation.

SUBJECTS

Thirty subjects with TBI receiving comprehensive rehabilitation services at a residential facility.

METHODS

An immersive virtual kitchen was developed in which a meal preparation task involving multiple steps could be performed. The prototype was tested using subjects who completed the task twice within 7 days.

RESULTS

The stability of performance was estimated using intraclass correlation coefficients (ICCs). The ICC value for total performance based on all steps involved in the meal preparation task was .73. When three items with low variance were removed the ICC improved to .81. Little evidence of vestibular optical side-effects was noted in the subjects tested.

CONCLUSION

Adequate initial reliability exists to continue development of the environment as an assessment and training prototype for persons with brain injury.

摘要

目的

本报告描述了一项可靠性研究,该研究使用原型计算机模拟虚拟环境来评估创伤性脑损伤(TBI)患者样本的基本日常生活技能。在国防和工业领域,使用虚拟现实进行安全因素相关培训的益处已得到证实,但在康复领域尚未得到验证。

对象

30名在住院机构接受综合康复服务的TBI患者。

方法

开发了一个沉浸式虚拟厨房,在其中可以执行涉及多个步骤的 meal preparation任务。该原型由在7天内完成该任务两次的受试者进行测试。

结果

使用组内相关系数(ICC)估计性能的稳定性。基于meal preparation任务中涉及的所有步骤的总性能的ICC值为0.73。当去除三个方差较小的项目时,ICC提高到0.81。在测试的受试者中几乎没有发现前庭视觉副作用的证据。

结论

存在足够的初始可靠性,可以继续将该环境开发为脑损伤患者的评估和训练原型。

相似文献

1
Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injury.创伤性脑损伤后用于认知康复的虚拟环境中的任务表现。
Arch Phys Med Rehabil. 1998 Aug;79(8):888-92. doi: 10.1016/s0003-9993(98)90083-1.
2
A virtual reality environment for evaluation of a daily living skill in brain injury rehabilitation: reliability and validity.一种用于脑损伤康复中日常生活技能评估的虚拟现实环境:信度与效度
Arch Phys Med Rehabil. 2003 Aug;84(8):1118-24. doi: 10.1016/s0003-9993(03)00203-x.
3
Virtual reality in the assessment of selected cognitive function after brain injury.虚拟现实技术在脑损伤后特定认知功能评估中的应用
Am J Phys Med Rehabil. 2001 Aug;80(8):597-604; quiz 605. doi: 10.1097/00002060-200108000-00010.
4
Virtual reality and neuropsychological assessment: The reliability of a virtual kitchen to assess daily-life activities in victims of traumatic brain injury.虚拟现实与神经心理学评估:虚拟厨房评估创伤性脑损伤患者日常生活活动能力的可靠性。
Appl Neuropsychol Adult. 2016;23(3):223-35. doi: 10.1080/23279095.2015.1048514. Epub 2015 Nov 16.
5
Cognitive ability predicts motor learning on a virtual reality game in patients with TBI.认知能力可预测 TBI 患者在虚拟现实游戏中的运动学习能力。
NeuroRehabilitation. 2013;33(4):667-80. doi: 10.3233/NRE-130985.
6
Evaluation of a virtual reality prospective memory task for use with individuals with severe traumatic brain injury.用于重度创伤性脑损伤患者的虚拟现实前瞻记忆任务评估。
Neuropsychol Rehabil. 2014;24(2):238-65. doi: 10.1080/09602011.2014.881746. Epub 2014 Feb 24.
7
Development and clinical trial of virtual reality-based cognitive assessment in people with stroke: preliminary study.基于虚拟现实的中风患者认知评估的开发与临床试验:初步研究
Cyberpsychol Behav. 2008 Jun;11(3):329-39. doi: 10.1089/cpb.2007.0116.
8
Detecting everyday action deficits in Alzheimer's disease using a nonimmersive virtual reality kitchen.使用非沉浸式虚拟现实厨房检测阿尔茨海默病患者日常行动缺陷
J Int Neuropsychol Soc. 2014 May;20(5):468-77. doi: 10.1017/S1355617714000344. Epub 2014 May 1.
9
Effectiveness of executive functions training within a virtual supermarket for adults with traumatic brain injury: a pilot study.执行功能训练在创伤性脑损伤成年人虚拟超市中的有效性:一项试点研究。
IEEE Trans Neural Syst Rehabil Eng. 2013 Mar;21(2):182-90. doi: 10.1109/TNSRE.2012.2235184. Epub 2012 Dec 31.
10
Systematic behavioural observation of executive performance after brain injury.脑损伤后执行功能表现的系统行为观察。
Brain Inj. 2017;31(5):639-648. doi: 10.1080/02699052.2017.1283535. Epub 2017 Mar 24.

引用本文的文献

1
The study of the effect of virtual reality technology combined with sports games on improving cognitive function in patients with brain injury: a meta analysis of randomized controlled trials.虚拟现实技术结合体育游戏对改善脑损伤患者认知功能的影响研究:一项随机对照试验的荟萃分析
Front Neurol. 2025 May 13;16:1579909. doi: 10.3389/fneur.2025.1579909. eCollection 2025.
2
Use of Virtual Reality in Patients with Acquired Brain Injury: A Systematic Review.虚拟现实技术在获得性脑损伤患者中的应用:一项系统综述。
J Clin Med. 2023 Dec 14;12(24):7680. doi: 10.3390/jcm12247680.
3
Improved Balance, Gait, and Lower Limb Motor Function in a 58-Year-Old Man with Right Hemiplegic Traumatic Brain Injury Following Virtual Reality-Based Real-Time Feedback Physical Therapy.
虚拟现实实时反馈物理疗法改善 58 岁右侧偏瘫性创伤性脑损伤患者的平衡、步态和下肢运动功能。
Am J Case Rep. 2023 Feb 28;24:e938803. doi: 10.12659/AJCR.938803.
4
Application of virtual reality for peritoneal dialysis exchange learning in patients with end-stage renal disease and cognitive impairment.虚拟现实技术在终末期肾病合并认知障碍患者腹膜透析交换学习中的应用
Virtual Real. 2022 Dec 3:1-13. doi: 10.1007/s10055-022-00728-1.
5
Virtual Reality in Neurosurgery: Beyond Neurosurgical Planning.虚拟现实技术在神经外科中的应用:超越神经外科规划。
Int J Environ Res Public Health. 2022 Feb 2;19(3):1719. doi: 10.3390/ijerph19031719.
6
The Smart Aging Platform for Assessing Early Phases of Cognitive Impairment in Patients With Neurodegenerative Diseases.用于评估神经退行性疾病患者认知障碍早期阶段的智能衰老平台。
Front Psychol. 2021 Mar 15;12:635410. doi: 10.3389/fpsyg.2021.635410. eCollection 2021.
7
A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients.两种个性化和自适应认知康复方法的比较:一项针对慢性脑卒中患者的随机对照试验。
J Neuroeng Rehabil. 2020 Jun 16;17(1):78. doi: 10.1186/s12984-020-00691-5.
8
Simulated prism exposure in immersed virtual reality produces larger prismatic after-effects than standard prism exposure in healthy subjects.沉浸式虚拟现实中的模拟棱镜暴露比健康受试者中的标准棱镜暴露产生更大的棱镜后效。
PLoS One. 2019 May 24;14(5):e0217074. doi: 10.1371/journal.pone.0217074. eCollection 2019.
9
Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population.用于评估衰老过程中认知功能的智能衰老平台:与正常人群中的蒙特利尔认知评估量表的比较
Front Aging Neurosci. 2017 Nov 21;9:379. doi: 10.3389/fnagi.2017.00379. eCollection 2017.
10
How and why affective and reactive virtual agents will bring new insights on social cognitive disorders in schizophrenia? An illustration with a virtual card game paradigm.情感性和反应性虚拟代理如何以及为何会为精神分裂症的社会认知障碍带来新的见解?以虚拟纸牌游戏范式为例进行说明。
Front Hum Neurosci. 2015 Mar 30;9:133. doi: 10.3389/fnhum.2015.00133. eCollection 2015.