Nagel R, Tang FF
Department of Economics, Universitat Pompeu Fabra, Barcelona, Spain
J Math Psychol. 1998 Jun;42(2/3):356-84. doi: 10.1006/jmps.1998.1225.
We analyze behavior of an experiment on the centipede game played in the reduced normal form. In this game two players decide simultaneously when to split a pie which increases over time. The subjects repeat this game 100 times against randomly chosen opponents. We compare several static models and quantitative learning models, among them a quantal response, model reinforcement models and fictitious play. Furthermore, we structure behavior from period to period according to a simple cognitive process, called learning direction theory. We show that there is a significant difference in behavior from period to period whether a player has decided to split the pie before or after the opponent. Copyright 1998 Academic Press.
我们分析了以简化标准形式进行的蜈蚣博弈实验中的行为。在这个博弈中,两名参与者同时决定何时分割一个随时间增加的馅饼。实验对象与随机选择的对手重复进行这个博弈100次。我们比较了几种静态模型和定量学习模型,其中包括量子反应模型、强化模型和虚拟博弈。此外,我们根据一种称为学习方向理论的简单认知过程,逐期构建行为模式。我们表明,一名参与者在对手之前或之后决定分割馅饼,各期行为存在显著差异。版权所有1998年学术出版社。