McIntyre J, Stratta F, Lacquaniti F
Human Physiology Section, Scientific Institute Santa Lucia, National Research Council and the University of Tor Vergata, 00179 Rome, Italy.
J Neurosci. 1998 Oct 15;18(20):8423-35. doi: 10.1523/JNEUROSCI.18-20-08423.1998.
Pointing to a remembered visual target involves the transformation of visual information into an appropriate motor output, with a passage through short-term memory storage. In an attempt to identify the reference frames used to represent the target position during the memory period, we measured errors in pointing to remembered three-dimensional (3D) targets. Subjects pointed after a fixed delay to remembered targets distributed within a 22 mm radius volume. Conditions varied in terms of lighting (dim light or total darkness), delay duration (0.5, 5.0, and 8.0 sec), effector hand (left or right), and workspace location. Pointing errors were quantified by 3D constant and variable errors and by a novel measure of local distortion in the mapping from target to endpoint positions. The orientation of variable errors differed significantly between light and dark conditions. Increasing the memory delay in darkness evoked a reorientation of variable errors, whereas in the light, the viewer-centered variability changed only in magnitude. Local distortion measurements revealed an anisotropic contraction of endpoint positions toward an "average" response along an axis that points between the eyes and the effector arm. This local contraction was present in both lighting conditions. The magnitude of the contraction remained constant for the two memory delays in the light but increased significantly for the longer delays in darkness. These data argue for the separate storage of distance and direction information within short-term memory, in a reference frame tied to the eyes and the effector arm.
指向记忆中的视觉目标涉及将视觉信息转化为适当的运动输出,并经过短期记忆存储。为了确定在记忆期间用于表示目标位置的参考框架,我们测量了指向记忆中的三维(3D)目标时的误差。受试者在固定延迟后指向分布在半径为22毫米的体积内的记忆目标。实验条件在照明(暗光或完全黑暗)、延迟持续时间(0.5、5.0和8.0秒)、执行手(左手或右手)和工作空间位置方面有所不同。指向误差通过3D恒定误差和可变误差以及从目标到端点位置映射中的局部失真新度量来量化。可变误差的方向在明亮和黑暗条件之间有显著差异。在黑暗中增加记忆延迟会引起可变误差的重新定向,而在明亮环境下,以观察者为中心的变异性仅在幅度上发生变化。局部失真测量显示,端点位置沿着眼睛和执行手臂之间的轴朝着“平均”响应方向进行各向异性收缩。这种局部收缩在两种照明条件下都存在。在明亮环境中,两种记忆延迟下收缩的幅度保持不变,但在黑暗中较长延迟时收缩幅度显著增加。这些数据表明,在与眼睛和执行手臂相关的参考框架中,距离和方向信息在短期记忆中是分开存储的。