Baddeley A, Emslie H, Kolodny J, Duncan J
University of Bristol, Department of Psychology, U.K.
Q J Exp Psychol A. 1998 Nov;51(4):819-52. doi: 10.1080/713755788.
A series of experiments explores the capacity for generating sequences of random responses, relating it to the central executive component of working memory. Experiment 1 shows a broadly similar pattern of redundancy increasing with speed of generation for both the verbal generation of digits and the manual pressing of keys. In both cases deviations from randomness are shown to reflect the increasing use of a limited number of stereotyped response sets. The remaining experiments use keyboard generation. Experiment 2 demonstrates that concurrent immediate serial recall decreases randomness, and that longer recall sequences produce less random output. Experiments 3 and 4 show that whereas simple counting has no effect on randomness, serial recall, semantic category generation, and concurrent digit generation have substantial effects, and a concurrent fluid intelligence test has the greatest influence on the randomness of key pressing. It is suggested that the task of random generation resembles that of category fluency because it requires the subject to switch retrieval plans and inhibit repetition. On this basis it is predicted that a task involving repeated switching of categories will interfere with generation, despite being predictable and having a low memory load. Experiments 5 and 6 confirm this prediction. Strengths and limitations of the switching hypothesis are discussed, as are the implications of our results for the analysis of executive processes.
一系列实验探究了生成随机反应序列的能力,并将其与工作记忆的中央执行成分联系起来。实验1表明,对于数字的言语生成和按键的手动操作,冗余度随着生成速度的增加呈现出大致相似的模式。在这两种情况下,与随机性的偏差都表明反映了对有限数量的固定反应集的使用增加。其余实验使用键盘生成。实验2表明,同时进行的即时系列回忆会降低随机性,并且更长的回忆序列会产生更少的随机输出。实验3和4表明,虽然简单计数对随机性没有影响,但系列回忆、语义类别生成和同时进行的数字生成有显著影响,并且同时进行的流体智力测试对按键的随机性影响最大。有人认为,随机生成任务类似于类别流畅性任务,因为它要求受试者切换检索计划并抑制重复。在此基础上,可以预测,尽管涉及类别重复切换的任务是可预测的且记忆负荷较低,但它会干扰生成。实验5和6证实了这一预测。讨论了切换假设的优点和局限性,以及我们的结果对执行过程分析的意义。