Cutting J C, Ferreira V S
Department of Psychology, University of Illinois at Urbana-Champaign, USA.
J Exp Psychol Learn Mem Cogn. 1999 Mar;25(2):318-44. doi: 10.1037//0278-7393.25.2.318.
When speakers produce words, lexical access proceeds through semantic and phonological levels of processing. If phonological processing begins based on partial semantic information, processing is cascaded; otherwise, it is discrete. In standard models of lexical access, semantically processed words exert phonological effects only if processing is cascaded. In 3 experiments, speakers named pictures of objects with homophone names (ball), while auditory distractor words were heard beginning 150 ms prior to picture onset. Distractors speeded picture naming (compared with controls) only when related to the nondepicted meaning of the picture (e.g., dance), exhibiting an early phonological effect, thereby supporting the cascaded prediction. Distractors slowed picture naming when categorically (e.g., frisbee) related to the depicted picture meaning, but not when associatively (e.g., game) related to it. An interactive activation model is presented.
当说话者生成单词时,词汇通达通过语义和语音加工层面进行。如果语音加工基于部分语义信息开始,那么加工就是级联式的;否则,就是离散式的。在标准的词汇通达模型中,只有当加工是级联式时,经过语义加工的单词才会产生语音效应。在3个实验中,说话者对具有同音异义词名称(如ball)的物体图片进行命名,同时在图片呈现前150毫秒开始听到听觉干扰词。只有当干扰词与图片的未描绘意义相关(如dance)时,才会加快图片命名速度(与对照组相比),表现出早期语音效应,从而支持了级联式预测。当干扰词与所描绘图片的意义属于同一类别(如frisbee)相关时,会减慢图片命名速度,但与图片意义具有联想关系(如game)时则不会。本文提出了一个交互式激活模型。