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“格拉茨脑机接口”中的关键决策速度与信息传递

Critical decision-speed and information transfer in the "Graz Brain-Computer Interface".

作者信息

Krausz G, Scherer R, Korisek G, Pfurtscheller G

机构信息

Department of Medical Informatics, Institute of Biomedical Engineering, University of Technology, Inffeldgasse 16a/II, 8010 Graz, Austria.

出版信息

Appl Psychophysiol Biofeedback. 2003 Sep;28(3):233-40. doi: 10.1023/a:1024637331493.

Abstract

The "Graz Brain-Computer Interface (BCI)" transforms changes in oscillatory EEG activity into control signals for external devices and feedback. These changes are induced by various motor imageries performed by the user. For this study, 2 different types of motor imagery (movement of the right vs. left hand or both feet) were classified by processing 2 bipolar EEG-channels (derived at electrode positions C3 and C4). After a few sessions, within some weeks, 4 young paraplegic patients learned to control the BCI. In accordance with the participants, decision-speed (trial length) was varied and the information transfer rate (ITR) was calculated for each run. All experimental runs have been feedback-runs employing a simple computer-game-like paradigm. A falling ball had to be led into a randomly marked target halfway down the screen. The horizontal position was controlled by the BCI-output signal and the trial length was varied by the investigator across runs. The goal was to find values for trial length enabling a maximum ITR. Three out of 4 participants had good results after a few runs. Analysis of their last 2 experimental sessions, each containing between 10 and 16 runs, showed that the trial length can be reduced to values around 2 s to obtain the highest possible information transfer. Attainable ITRs were between 5 and 17 bit/min depending on the participant's performance and condition.

摘要

“格拉茨脑机接口(BCI)”将振荡性脑电图活动的变化转化为用于外部设备和反馈的控制信号。这些变化是由用户执行的各种运动想象诱发的。在本研究中,通过处理2个双极脑电图通道(在电极位置C3和C4处获得)对2种不同类型的运动想象(右手与左手或双脚的运动)进行分类。经过几次训练,在几周内,4名年轻截瘫患者学会了控制脑机接口。根据参与者的情况,改变决策速度(试验时长),并计算每次运行的信息传输率(ITR)。所有实验运行均采用类似简单电脑游戏的范式进行反馈运行。一个下落的球必须被引导到屏幕下方中途随机标记的目标中。水平位置由脑机接口输出信号控制,试验时长由研究者在各次运行中进行改变。目标是找到能够实现最大信息传输率的试验时长值。4名参与者中有3名在几次运行后取得了良好的效果。对他们最后2次实验环节(每次包含10至16次运行)的分析表明,试验时长可以缩短至2秒左右的值,以获得尽可能高的信息传输。根据参与者的表现和状况,可达到的信息传输率在5至17比特/分钟之间。

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