Mayrose James, Kesavadas T, Chugh Kevin, Joshi Dhananjay, Ellis David G
Department of Emergency Medicine, State University of New York at Buffalo, Erie County Medical Center, 462 Grider Street, Buffalo, NY 14215, USA.
Resuscitation. 2003 Oct;59(1):133-8. doi: 10.1016/s0300-9572(03)00179-5.
Tracheal intubation is performed for urgent airway control in injured patients. Current methods of training include working on cadavers and manikins, which lack the realism of a living human being. Work in this field has been limited due to the complex nature of simulating in real-time, the interactive forces and deformations which occur during an actual patient intubation. This study addressed the issue of intubation training in an attempt to bridge the gap between actual and virtual patient scenarios. The haptic device along with the real-time performance of the simulator give it both visual and physical realism. The three-dimensional viewing and interaction available through virtual reality make it possible for physicians, pre-hospital personnel and students to practice many endotracheal intubations without ever touching a patient. The ability for a medical professional to practice a procedure multiple times prior to performing it on a patient will both enhance the skill of the individual while reducing the risk to the patient.
气管插管用于对受伤患者进行紧急气道控制。当前的训练方法包括在尸体和人体模型上练习,而这些缺乏真实人类的逼真度。由于实时模拟的复杂性,以及在实际患者插管过程中发生的交互力和变形,该领域的研究一直受到限制。本研究旨在解决插管训练问题,试图弥合实际患者场景与虚拟患者场景之间的差距。触觉设备以及模拟器的实时性能赋予其视觉和物理上的逼真度。通过虚拟现实实现的三维观看和交互,使医生、院前急救人员和学生无需接触患者就能练习多次气管插管。医疗专业人员在对患者进行操作之前多次练习某种程序的能力,既能提高个人技能,又能降低对患者的风险。