Bridge Pete, Gunn Therese, Kastanis Lazaros, Pack Darren, Rowntree Pamela, Starkey Debbie, Mahoney Gaynor, Berry Clare, Braithwaite Vicki, Wilson-Stewart Kelly
School of Clinical Sciences, Queensland University of Technology Brisbane, Australia.
End-to-End Visuals Brisbane, Australia.
J Med Radiat Sci. 2014 Sep;61(3):159-65. doi: 10.1002/jmrs.60. Epub 2014 Jun 30.
A novel realistic 3D virtual reality (VR) application has been developed to allow medical imaging students at Queensland University of Technology to practice radiographic techniques independently outside the usual radiography laboratory.
A flexible agile development methodology was used to create the software rapidly and effectively. A 3D gaming environment and realistic models were used to engender presence in the software while tutor-determined gold standards enabled students to compare their performance and learn in a problem-based learning pedagogy.
Students reported high levels of satisfaction and perceived value and the software enabled up to 40 concurrent users to prepare for clinical practice. Student feedback also indicated that they found 3D to be of limited value in the desktop version compared to the usual 2D approach. A randomised comparison between groups receiving software-based and traditional practice measured performance in a formative role play with real equipment. The results of this work indicated superior performance with the equipment for the VR trained students (P = 0.0366) and confirmed the value of VR for enhancing 3D equipment-based problem-solving skills.
Students practising projection techniques virtually performed better at role play assessments than students practising in a traditional radiography laboratory only. The application particularly helped with 3D equipment configuration, suggesting that teaching 3D problem solving is an ideal use of such medical equipment simulators. Ongoing development work aims to establish the role of VR software in preparing students for clinical practice with a range of medical imaging equipment.
已开发出一种新颖的逼真的3D虚拟现实(VR)应用程序,以使昆士兰科技大学的医学影像专业学生能够在常规放射实验室之外独立练习放射技术。
采用灵活敏捷的开发方法快速有效地创建软件。使用3D游戏环境和逼真的模型在软件中营造身临其境的感觉,同时由教师确定的黄金标准使学生能够比较自己的表现,并以基于问题的学习教学法进行学习。
学生报告了高度的满意度和感知价值,该软件可使多达40名并发用户为临床实践做准备。学生反馈还表明,与通常的2D方法相比,他们发现3D在桌面版本中的价值有限。在使用真实设备进行的形成性角色扮演中,对接受基于软件练习和传统练习的两组学生进行了随机比较以衡量表现。这项工作的结果表明,接受VR培训的学生在使用设备方面表现更优(P = 0.0366),并证实了VR对于提高基于3D设备的解决问题能力的价值。
与仅在传统放射实验室练习的学生相比,通过虚拟方式练习投影技术的学生在角色扮演评估中表现更好。该应用程序特别有助于3D设备配置,这表明教授3D问题解决方法是此类医学设备模拟器的理想用途。正在进行的开发工作旨在确定VR软件在帮助学生使用一系列医学影像设备进行临床实践准备方面的作用。