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健康游戏 - 设计视频游戏以促进健康。

Healthy Gaming - Video Game Design to promote Health.

机构信息

Northern Research Institute , Tromsø, Norway.

出版信息

Appl Clin Inform. 2011 Apr 27;2(2):128-42. doi: 10.4338/ACI-2010-10-R-0060. Print 2011.

Abstract

BACKGROUND

There is an increasing interest in health games including simulation tools, games for specific conditions, persuasive games to promote a healthy life style or exergames where physical exercise is used to control the game.

OBJECTIVE

The objective of the article is to review current literature about available health games and the impact related to game design principles as well as some educational theory aspects.

METHODS

Literature from the big databases and known sites with games for health has been searched to find articles about games for health purposes. The focus has been on educational games, persuasive games and exergames as well as articles describing game design principles.

RESULTS

The medical objectives can either be a part of the game theme (intrinsic) or be totally dispatched (extrinsic), and particularly persuasive games seem to use extrinsic game design. Peer support is important, but there is only limited research on multiplayer health games. Evaluation of health games can be both medical and technical, and the focus will depend on the game purpose.

CONCLUSION

There is still not enough evidence to conclude which design principles work for what purposes since most of the literature in health serious games does not specify design methodologies, but it seems that extrinsic methods work in persuasion. However, when designing health care games it is important to define both the target group and main objective, and then design a game accordingly using sound game design principles, but also utilizing design elements to enhance learning and persuasion. A collaboration with health professionals from an early design stage is necessary both to ensure that the content is valid and to have the game validated from a clinical viewpoint. Patients need to be involved, especially to improve usability. More research should be done on social aspects in health games, both related to learning and persuasion.

摘要

背景

人们对健康游戏越来越感兴趣,包括模拟工具、针对特定疾病的游戏、促进健康生活方式的说服性游戏以及将体育锻炼用于控制游戏的健身游戏。

目的

本文旨在回顾现有关于健康游戏的文献,以及与游戏设计原则以及一些教育理论方面相关的影响。

方法

从大型数据库和已知的健康游戏网站搜索了有关健康游戏的文章。重点是教育游戏、说服性游戏和健身游戏,以及描述游戏设计原则的文章。

结果

医疗目标可以是游戏主题的一部分(内在),也可以完全分配(外在),特别是说服性游戏似乎采用外在的游戏设计。同伴支持很重要,但关于多人健康游戏的研究有限。健康游戏的评估既可以是医学的,也可以是技术的,重点将取决于游戏目的。

结论

由于大多数健康严肃游戏的文献并未具体说明设计方法,但似乎外在方法在说服方面有效,因此还没有足够的证据来得出哪种设计原则适用于何种目的。但是,在设计医疗保健游戏时,重要的是定义目标群体和主要目标,然后使用合理的游戏设计原则设计游戏,同时利用设计元素来增强学习和说服力。从早期设计阶段开始,就需要与健康专业人员合作,以确保内容有效,并从临床角度验证游戏。需要让患者参与进来,尤其是为了提高可用性。应在健康游戏的社会方面进行更多研究,包括学习和说服力。

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