Llewellyn-Thomas H A, Thiel E C, McGreal M J
Division of Epidemiology and Statistics, Ontario Cancer Institute, Toronto, Canada.
Med Decis Making. 1992 Apr-Jun;12(2):115-22. doi: 10.1177/0272989X9201200204.
A study was done to determine the extent to which patients' subjective evaluations of their current health are determined by their expectations, their actual health, and how they compare themselves with others. At the initiation of radiation therapy, 61 laryngeal cancer patients described the health status they expected at the end of therapy, using standardized and individualized dimensions. Objective summative scores were derived for these descriptions. At the end of therapy, these respondents described their current health status and the status they believed others their age were experiencing, on the same dimensions, and objective summative scores were derived for these actual and social comparison states. Rating scales and standard gambles were used to obtain values and utilities ("subjective evaluations") for current health at the end of therapy. Multiple linear regression was used to determine the extent to which variation in the subjective evaluations was explained by the objective scores for actual, expected, and social comparison states, under these different methodologic conditions. Actual health state was a consistently significant predictor. Most variance was explained in the model using individualized dimensions and value scores (r2 = 46.0%). Further investigation is needed to determine whether differences in the amounts of variance explained are due to aversion to gambling, dimension salience, order effects, or respondent fatigue.
一项研究旨在确定患者对自身当前健康状况的主观评估在多大程度上取决于他们的期望、实际健康状况以及他们与他人的比较方式。在放射治疗开始时,61名喉癌患者使用标准化和个体化维度描述了他们期望在治疗结束时达到的健康状况。为这些描述得出了客观的综合评分。在治疗结束时,这些受访者在相同维度上描述了他们当前的健康状况以及他们认为同龄人正在经历的健康状况,并为这些实际和社会比较状态得出了客观的综合评分。使用评分量表和标准博弈法来获取治疗结束时当前健康状况的数值和效用(“主观评估”)。在这些不同的方法学条件下,使用多元线性回归来确定实际、期望和社会比较状态的客观评分对主观评估变化的解释程度。实际健康状况一直是一个显著的预测因素。在使用个体化维度和价值评分的模型中解释了大部分方差(r2 = 46.0%)。需要进一步研究以确定所解释的方差量差异是否归因于对博弈的厌恶、维度显著性、顺序效应或受访者疲劳。