Gee Philip, Coventry Kenny R, Birkenhead David
School of Psychology, Faculty of Science, University of Plymouth, Plymouth, UK.
Br J Psychol. 2005 Feb;96(Pt 1):53-66. doi: 10.1348/000712604X15536.
Mobile telephones were used to collect data on the relationship between gambling and mood state from gamblers in the field. Seventeen gamblers called an interactive voice response system running on a computer before, during and after a gambling episode. Measures taken in this way included self-reports of anxiety/arousal, the amount of money gambled, whether the result was a win or loss, the amount won or lost, and the type of gambling engaged in. Other measures were taken during an initial briefing session using conventional questionnaires that included self-reports of anxiety/arousal taken in a non-gambling situation, dissociation during gambling, and a measure of degree of impairment of control. The results showed that subjective anxiety/arousal levels were significantly higher during and after gambling than during the urge to gamble or at baselines. Losing was associated with increased subjective anxiety/arousal after play, and winning was associated with a decrease in subjective anxiety/arousal. This suggests that gambling may be a cause of increased subjective anxiety/arousal, rather than functioning to relieve it. A cluster of variables associated with impaired control and subjective anxiety/arousal levels was also identified. The method of collecting data using mobile telephones appears to be a valuable development.
研究人员通过移动电话收集了实地赌博者赌博与情绪状态之间关系的数据。17名赌博者在赌博活动前、活动期间和活动后拨打了一个运行在计算机上的交互式语音应答系统。通过这种方式采取的测量措施包括焦虑/兴奋的自我报告、赌博金额、结果是赢还是输、输赢金额以及所参与的赌博类型。在最初的简报会上还使用传统问卷采取了其他测量措施,这些措施包括在非赌博情况下焦虑/兴奋的自我报告、赌博期间的分离以及控制受损程度的测量。结果显示,赌博期间和赌博后的主观焦虑/兴奋水平显著高于赌博冲动期间或基线水平。输钱与赌博后主观焦虑/兴奋增加有关,赢钱与主观焦虑/兴奋减少有关。这表明赌博可能是主观焦虑/兴奋增加的一个原因,而不是起到缓解焦虑/兴奋的作用。还确定了一组与控制受损和主观焦虑/兴奋水平相关的变量。使用移动电话收集数据的方法似乎是一项有价值的进展。