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位置条件反射揭示了幼年大鼠社交互动的奖赏性方面。

Place conditioning reveals the rewarding aspect of social interaction in juvenile rats.

作者信息

Calcagnetti D J, Schechter M D

机构信息

Department of Pharmacology, Northeastern Ohio Universities College of Medicine, Rootstown 44272-9989.

出版信息

Physiol Behav. 1992 Apr;51(4):667-72. doi: 10.1016/0031-9384(92)90101-7.

Abstract

Rewards, as diverse as food, sweetened solutions, copulation, electrical brain stimulation, and drugs abused by humans, have been shown to condition place preferences in rats. Juvenile rats will readily learn to traverse a T-maze for the opportunity to interact with another similar-aged rat. This suggests that play behavior is rewarding. Experiment 1 examined whether play (as quantified by rough-and-tumble pinning) would act as a sufficient reward to condition a place preference (CPP). Experiment 2 examined whether pairings with a nonplaying partner would decrease the time spent in the preferred side and thus suggest a conditioned place aversion (CPA). In Experiment 1, dominant juvenile rats were given free access to a CPP apparatus and a side preference for one of the two physically distinct sides was determined. Dominant rats were then conditioned twice daily over four days in the CPP apparatus. They spent their first session confined in their preferred side with a scopolamine-treated partner (that rendered the partner unable to respond to play solicitations) and during the second session, dominant rats were confined to their less preferred side with a submissive play partner. The number of dorsal contacts, as well as frequency and duration of pinning, were recorded. Following conditioning, side preference was redetermined. A similar procedure was used in Experiment 2 except that the subjects underwent conditioning on their less-preferred side without a play partner. Results of Experiment 1 demonstrated that the dominant rats significantly increased (198.6%) the time spent on the originally less-preferred side after play conditioning.(ABSTRACT TRUNCATED AT 250 WORDS)

摘要

诸如食物、甜味溶液、交配、脑电刺激以及人类滥用的药物等各种奖励,已被证明能使大鼠形成位置偏好。幼年大鼠会很容易学会穿过T型迷宫,以获得与另一只年龄相仿的大鼠互动的机会。这表明玩耍行为是有奖励作用的。实验1研究了玩耍(以激烈扭打固定来量化)是否足以作为一种奖励来形成位置偏好(CPP)。实验2研究了与非玩耍伙伴配对是否会减少在偏好一侧所花费的时间,从而表明形成了条件性位置厌恶(CPA)。在实验1中,让占主导地位的幼年大鼠自由进入CPP装置,并确定它们对两个物理上不同的侧面之一的偏好。然后,在四天内每天对占主导地位的大鼠在CPP装置中进行两次条件训练。它们的第一次训练是与一只用东莨菪碱处理过的伙伴(这使得伙伴无法对玩耍请求做出反应)一起被限制在它们偏好的一侧,而在第二次训练中,占主导地位的大鼠与一个顺从的玩耍伙伴一起被限制在它们不太偏好的一侧。记录背部接触的次数以及扭打固定的频率和持续时间。训练后,重新确定位置偏好。实验2采用了类似的程序,只是实验对象在没有玩耍伙伴的情况下在它们不太偏好的一侧接受训练。实验1的结果表明,经过玩耍训练后,占主导地位的大鼠在原本不太偏好的一侧所花费的时间显著增加(198.6%)。(摘要截断于250字)

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