Watt Simon J, Akeley Kurt, Ernst Marc O, Banks Martin S
School of Psychology, University of Wales, Bangor, United Kingdom.
J Vis. 2005 Dec 15;5(10):834-62. doi: 10.1167/5.10.7.
Depth information from focus cues--accommodation and the gradient of retinal blur--is typically incorrect in three-dimensional (3-D) displays because the light comes from a planar display surface. If the visual system incorporates information from focus cues into its calculation of 3-D scene parameters, this could cause distortions in perceived depth even when the 2-D retinal images are geometrically correct. In Experiment 1 we measured the direct contribution of focus cues to perceived slant by varying independently the physical slant of the display surface and the slant of a simulated surface specified by binocular disparity (binocular viewing) or perspective/texture (monocular viewing). In the binocular condition, slant estimates were unaffected by display slant. In the monocular condition, display slant had a systematic effect on slant estimates. Estimates were consistent with a weighted average of slant from focus cues and slant from disparity/texture, where the cue weights are determined by the reliability of each cue. In Experiment 2, we examined whether focus cues also have an indirect effect on perceived slant via the distance estimate used in disparity scaling. We varied independently the simulated distance and the focal distance to a disparity-defined 3-D stimulus. Perceived slant was systematically affected by changes in focal distance. Accordingly, depth constancy (with respect to simulated distance) was significantly reduced when focal distance was held constant compared to when it varied appropriately with the simulated distance to the stimulus. The results of both experiments show that focus cues can contribute to estimates of 3-D scene parameters. Inappropriate focus cues in typical 3-D displays may therefore contribute to distortions in perceived space.
由于光线来自平面显示表面,在三维(3-D)显示器中,来自聚焦线索(调节和视网膜模糊梯度)的深度信息通常是不正确的。如果视觉系统将来自聚焦线索的信息纳入其对三维场景参数的计算中,那么即使二维视网膜图像在几何上是正确的,这也可能导致感知深度的扭曲。在实验1中,我们通过独立改变显示表面的物理倾斜度以及由双眼视差(双眼观察)或透视/纹理(单眼观察)指定的模拟表面的倾斜度,测量了聚焦线索对感知倾斜度的直接贡献。在双眼观察条件下,倾斜度估计不受显示倾斜度的影响。在单眼观察条件下,显示倾斜度对倾斜度估计有系统性影响。估计结果与来自聚焦线索的倾斜度和来自视差/纹理的倾斜度的加权平均值一致,其中线索权重由每个线索的可靠性决定。在实验2中,我们研究了聚焦线索是否也通过视差缩放中使用的距离估计对感知倾斜度产生间接影响。我们独立改变了模拟距离和到视差定义的三维刺激的焦距。感知倾斜度受到焦距变化的系统性影响。因此,与焦距随刺激的模拟距离适当变化时相比,当焦距保持恒定时,深度恒常性(相对于模拟距离)显著降低。两个实验的结果都表明,聚焦线索可以对三维场景参数的估计做出贡献。因此,典型3-D显示器中不适当的聚焦线索可能会导致感知空间的扭曲。