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青少年视频游戏与注意力缺陷多动障碍症状的横断面分析。

A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents.

作者信息

Chan Philip A, Rabinowitz Terry

机构信息

Department of Internal Medicine, Rhode Island Hospital, Brown University, Providence, RI 02912, USA.

出版信息

Ann Gen Psychiatry. 2006 Oct 24;5:16. doi: 10.1186/1744-859X-5-16.

Abstract

BACKGROUND

Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown.

METHOD

A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, and their association with academic and social functioning. Subjects were high school students in the ninth and tenth grade. Students were administered a modified Young's Internet Addiction Scale (YIAS) and asked questions about exercise, grades, work, and school detentions. Parents were asked to complete the Conners' Parent Rating Scale (CPRS) and answer questions regarding medical/psychiatric conditions in their child.

RESULTS

There was a significant association between time spent playing games for more than one hour a day and YIAS (p < 0.001), overall grade point average (p < or = 0.019), and the "Inattention" and "ADHD" components of the CPRS (p < or = 0.001 and p < or = 0.020, respectively). No significant association was found between body mass index (BMI), exercise, number of detentions, or the "Oppositional" and "Hyperactivity" components of CPRS and video game use.

CONCLUSION

Adolescents who play more than one hour of console or Internet video games may have more or more intense symptoms of ADHD or inattention than those who do not. Given the possible negative effects these conditions may have on scholastic performance, the added consequences of more time spent on video games may also place these individuals at increased risk for problems in school.

摘要

背景

过度使用互联网与注意力缺陷多动障碍(ADHD)有关,但青少年视频游戏与ADHD症状之间的关系尚不清楚。

方法

对青少年及其父母(n = 72名青少年,72名父母)进行了一项调查,评估他们每天花在互联网、电视、游戏机视频游戏和互联网视频游戏上的时间,以及这些时间与学业和社交功能的关联。研究对象为九年级和十年级的高中生。学生们接受了改良版的杨氏网瘾量表(YIAS)测试,并被问及有关锻炼、成绩、作业和学校留校的问题。父母们被要求完成康纳斯父母评定量表(CPRS),并回答有关其孩子的医疗/精神状况的问题。

结果

每天玩游戏超过一小时的时间与YIAS(p < 0.001)、总体平均绩点(p ≤ 0.019)以及CPRS的“注意力不集中”和“ADHD”分量表(分别为p ≤ 0.001和p ≤ 0.020)之间存在显著关联。未发现体重指数(BMI)、锻炼、留校次数或CPRS的“对立违抗”和“多动”分量表与视频游戏使用之间存在显著关联。

结论

每天玩游戏机或互联网视频游戏超过一小时的青少年可能比不玩的青少年有更多或更严重的ADHD或注意力不集中症状。鉴于这些状况可能对学业成绩产生负面影响,花更多时间玩视频游戏带来的额外后果可能也会使这些人在学校出现问题的风险增加。

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