Fantino Edmund, Gaitan Santino, Kennelly Art, Stolarz-Fantino Stephanie
Department of Psychology, University of California, San Diego, La Jolla, CA 92093-0109, USA.
Behav Processes. 2007 Jun;75(2):107-14. doi: 10.1016/j.beproc.2007.02.001. Epub 2007 Feb 8.
Behavioral economists stress that experiments on judgment and decision-making using economic games should be played with real money if the results are to have generality. Behavior analysts have sometimes disputed this contention and have reported results in which hypothetical rewards and real money have produced comparable outcomes. We review studies that have compared hypothetical and real money and discuss the results of two relevant experiments. In the first, using the Sharing Game developed in our laboratory, subjects' choices differed markedly depending on whether the rewards were real or hypothetical. In the second, using the Ultimatum and Dictator Games, we again found sharp differences between real and hypothetical rewards. However, this study also showed that time off from a tedious task could serve as a reinforcer every bit as potent as money. In addition to their empirical and theoretical contributions, these studies make the methodological point that meaningful studies may be conducted with economic games without spending money: time off from a tedious task can serve as a powerful reward.
行为经济学家强调,如果要使结果具有普遍性,那么使用经济博弈进行判断和决策的实验应该用真钱来进行。行为分析师有时会对这一观点提出质疑,并报告了一些结果,其中假设奖励和真钱产生了类似的结果。我们回顾了比较假设奖励和真钱的研究,并讨论了两个相关实验的结果。在第一个实验中,使用我们实验室开发的分享博弈,受试者的选择根据奖励是真实的还是假设的而有显著差异。在第二个实验中,使用最后通牒博弈和独裁者博弈,我们再次发现真实奖励和假设奖励之间存在明显差异。然而,这项研究还表明,从一项乏味的任务中抽出时间可以作为一种与金钱一样有效的强化物。除了它们的实证和理论贡献外,这些研究还提出了一个方法论观点,即可以在不花钱的情况下用经济博弈进行有意义的研究:从一项乏味的任务中抽出时间可以作为一种强大的奖励。