Goude Daniel, Björk Staffan, Rydmark Martin
Department of Computer Science, Chalmers & Göteborg University, Sweden.
Stud Health Technol Inform. 2007;125:146-8.
We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.
我们提出了一种用于中风后康复游戏结构化设计的模型。该模型基于为一种触觉和立体视觉沉浸式工作台开发游戏的经验,该工作台旨在供中风患者在家中日常使用。这个康复系统的一个核心组件是一个游戏库,这些游戏对患者来说既具有娱乐性又对康复有益[1],并且每个游戏都是通过使用该模型针对特定训练任务设计的。