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中风后增强熟练手臂和手部运动的干预措施:一项使用新型虚拟现实系统的可行性研究。

Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system.

作者信息

Stewart Jill Campbell, Yeh Shih-Ching, Jung Younbo, Yoon Hyunjin, Whitford Maureen, Chen Shu-Ya, Li Lei, McLaughlin Margaret, Rizzo Albert, Winstein Carolee J

机构信息

Division of Biokinesiology and Physical Therapy at the School of Dentistry, University of Southern California, Los Angeles, CA, USA.

出版信息

J Neuroeng Rehabil. 2007 Jun 23;4:21. doi: 10.1186/1743-0003-4-21.

Abstract

BACKGROUND

Rehabilitation programs designed to develop skill in upper extremity (UE) function after stroke require progressive practice that engage and challenge the learner. Virtual realty (VR) provides a unique environment where the presentation of stimuli can be controlled systematically for optimal challenge by adapting task difficulty as performance improves. We describe four VR tasks that were developed and tested to improve arm and hand movement skills for individuals with hemiparesis.

METHODS

Two participants with chronic post-stroke paresis and different levels of motor severity attended 12 training sessions lasting 1 to 2 hours each over a 3-week period. Behavior measures and questionnaires were administered pre-, mid-, and post-training.

RESULTS

Both participants improved VR task performance across sessions. The less impaired participant averaged more time on task, practiced a greater number of blocks per session, and progressed at a faster rate over sessions than the more impaired participant. Impairment level did not change but both participants improved functional ability after training. The less impaired participant increased the number of blocks moved on the Box & Blocks test while the more impaired participant achieved 4 more items on the Functional Test of the Hemiparetic UE.

CONCLUSION

Two participants with differing motor severity were able to engage in VR based practice and improve performance over 12 training sessions. We were able to successfully provide individualized, progressive practice based on each participant's level of movement ability and rate of performance improvement.

摘要

背景

旨在提高中风后上肢(UE)功能技能的康复计划需要进行渐进式练习,以吸引和挑战学习者。虚拟现实(VR)提供了一个独特的环境,通过随着表现的提高调整任务难度,可以系统地控制刺激的呈现,以实现最佳挑战。我们描述了四项为改善偏瘫患者的手臂和手部运动技能而开发和测试的VR任务。

方法

两名患有慢性中风后麻痹且运动严重程度不同的参与者在3周内参加了12次训练课程,每次课程持续1至2小时。在训练前、训练中期和训练后进行行为测量和问卷调查。

结果

两名参与者在各次训练中VR任务表现均有所改善。与受损程度较重的参与者相比,受损程度较轻的参与者平均在任务上花费的时间更多,每次训练练习的次数更多,且在各次训练中的进步速度更快。受损程度没有改变,但两名参与者在训练后功能能力均有所提高。受损程度较轻的参与者在箱块测试中移动的块数增加,而受损程度较重的参与者在偏瘫上肢功能测试中多完成了4项。

结论

两名运动严重程度不同的参与者能够参与基于VR的练习,并在12次训练课程中提高表现。我们能够根据每个参与者的运动能力水平和表现提高速度成功提供个性化的渐进式练习。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/347c/1929111/f9a6fb08b26e/1743-0003-4-21-1.jpg

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