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用于中风后手部康复治疗的虚拟沉浸式疗法。

Virtual immersion for post-stroke hand rehabilitation therapy.

作者信息

Tsoupikova Daria, Stoykov Nikolay S, Corrigan Molly, Thielbar Kelly, Vick Randy, Li Yu, Triandafilou Kristen, Preuss Fabian, Kamper Derek

机构信息

School of Design, University of Illinois at Chicago, 929 W. Harrison St., Chicago, IL, 60607, USA,

出版信息

Ann Biomed Eng. 2015 Feb;43(2):467-77. doi: 10.1007/s10439-014-1218-y. Epub 2015 Jan 6.

Abstract

Stroke is the leading cause of serious, long-term disability in the United States. Impairment of upper extremity function is a common outcome following stroke, often to the detriment of lifestyle and employment opportunities. While the upper extremity is a natural target for therapy, treatment may be hampered by limitations in baseline capability as lack of success may discourage arm and hand use. We developeda virtual reality (VR) system in order to encourage repetitive task practice. This system combined an assistive glove with a novel VR environment. A set of exercises for this system was developed to encourage specific movements. Six stroke survivors with chronic upper extremity hemiparesis volunteered to participate in a pilot study in which they completed 18 one-hour training sessions with the VR system. Performance with the system was recorded across the 18 training sessions. Clinical evaluations of motor control were conducted at three time points: prior to initiation of training, following the end of training, and 1 month later. Subjects displayed significant improvement on performance of the virtual tasks over the course of the training, although for the clinical outcome measures only lateral pinch showed significant improvement. Future expansion to multi-user virtual environments may extend the benefits of this system for stroke survivors with hemiparesis by furthering engagement in the rehabilitation exercises.

摘要

中风是美国严重长期残疾的主要原因。上肢功能受损是中风后的常见后果,常常对生活方式和就业机会造成不利影响。虽然上肢是治疗的自然靶点,但治疗可能会因基线能力的限制而受阻,因为缺乏成效可能会阻碍手臂和手部的使用。我们开发了一种虚拟现实(VR)系统,以鼓励重复性任务练习。该系统将一副辅助手套与一个新颖的VR环境相结合。为该系统开发了一套练习,以鼓励特定动作。六名患有慢性上肢偏瘫的中风幸存者自愿参与一项试点研究,他们使用VR系统完成了18次为时一小时的训练课程。在18次训练课程中记录了使用该系统的表现。在三个时间点进行了运动控制的临床评估:训练开始前、训练结束后以及1个月后。在训练过程中,受试者在虚拟任务的表现上有显著改善,不过对于临床结果指标,只有侧捏显示出显著改善。未来扩展到多用户虚拟环境可能会通过进一步促进中风偏瘫幸存者参与康复练习,扩大该系统对他们的益处。

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