Merians Alma S, Jack David, Boian Rares, Tremaine Marilyn, Burdea Grigore C, Adamovich Sergei V, Recce Michael, Poizner Howard
Department of Developmental and Rehabilitative Sciences, University of Medicine and Dentistry of New Jersey, 65 Bergen St, Newark, NJ 07103, USA.
Phys Ther. 2002 Sep;82(9):898-915.
Recent evidence indicates that intensive massed practice may be necessary to modify neural organization and effect recovery of motor skills in patients following stroke. Virtual reality (VR) technology has the capability of creating an interactive, motivating environment in which practice intensity and feedback can be manipulated to create individualized treatments to retrain movement.
Three patients (ML, LE, and DK), who were in the chronic phase following stroke, participated in a 2-week training program (3 1/2 hours a day) including dexterity tasks on real objects and VR exercises. The VR simulations were targeted for range of motion, movement speed, fractionation, and force production.
ML's function was the most impaired at the beginning of the intervention, but showed improvement in the thumb and fingers in range of motion and speed of movement. LE improved in fractionation and range of motion of his thumb and fingers. DK made the greatest gains, showing improvement in range of motion and strength of the thumb, velocity of the thumb and fingers, and fractionation. Two of the 3 patients improved on the Jebsen Test of Hand Function.
The outcomes suggest that VR may be useful to augment rehabilitation of the upper limb in patients in the chronic phase following stroke.
近期证据表明,对于中风后患者,可能需要强化集中练习来改变神经组织并促进运动技能恢复。虚拟现实(VR)技术能够创建一个交互式的、激发动力的环境,在这个环境中,可以操控练习强度和反馈,以制定个性化治疗方案来重新训练运动。
三名处于中风慢性期的患者(ML、LE和DK)参加了一个为期2周的训练项目(每天3个半小时),该项目包括针对实物的灵巧性任务和VR练习。VR模拟针对的是运动范围、运动速度、动作分解和力量产生。
干预开始时,ML的功能受损最严重,但拇指和手指在运动范围和运动速度方面有所改善。LE在拇指和手指的动作分解及运动范围方面有所改善。DK进步最大,在拇指的运动范围和力量、拇指和手指的速度以及动作分解方面均有改善。3名患者中有2名在杰布森手功能测试中有所改善。
结果表明,VR可能有助于增强中风慢性期患者上肢的康复效果。