Lee Choonsik, Lodwick Daniel, Hasenauer Deanna, Williams Jonathan L, Lee Choonik, Bolch Wesley E
Department of Nuclear and Radiological Engineering, University of Florida, Gainesville, FL 32611, USA.
Phys Med Biol. 2007 Jun 21;52(12):3309-33. doi: 10.1088/0031-9155/52/12/001. Epub 2007 May 16.
Anthropomorphic computational phantoms are computer models of the human body for use in the evaluation of dose distributions resulting from either internal or external radiation sources. Currently, two classes of computational phantoms have been developed and widely utilized for organ dose assessment: (1) stylized phantoms and (2) voxel phantoms which describe the human anatomy via mathematical surface equations or 3D voxel matrices, respectively. Although stylized phantoms based on mathematical equations can be very flexible in regard to making changes in organ position and geometrical shape, they are limited in their ability to fully capture the anatomic complexities of human internal anatomy. In turn, voxel phantoms have been developed through image-based segmentation and correspondingly provide much better anatomical realism in comparison to simpler stylized phantoms. However, they themselves are limited in defining organs presented in low contrast within either magnetic resonance or computed tomography images-the two major sources in voxel phantom construction. By definition, voxel phantoms are typically constructed via segmentation of transaxial images, and thus while fine anatomic features are seen in this viewing plane, slice-to-slice discontinuities become apparent in viewing the anatomy of voxel phantoms in the sagittal or coronal planes. This study introduces the concept of a hybrid computational newborn phantom that takes full advantage of the best features of both its stylized and voxel counterparts: flexibility in phantom alterations and anatomic realism. Non-uniform rational B-spline (NURBS) surfaces, a mathematical modeling tool traditionally applied to graphical animation studies, was adopted to replace the limited mathematical surface equations of stylized phantoms. A previously developed whole-body voxel phantom of the newborn female was utilized as a realistic anatomical framework for hybrid phantom construction. The construction of a hybrid phantom is performed in three steps: polygonization of the voxel phantom, organ modeling via NURBS surfaces and phantom voxelization. Two 3D graphic tools, 3D-DOCTOR and Rhinoceros, were utilized to polygonize the newborn voxel phantom and generate NURBS surfaces, while an in-house MATLAB code was used to voxelize the resulting NURBS model into a final computational phantom ready for use in Monte Carlo radiation transport calculations. A total of 126 anatomical organ and tissue models, including 38 skeletal sites and 31 cartilage sites, were described within the hybrid phantom using either NURBS or polygon surfaces. A male hybrid newborn phantom was constructed following the development of the female phantom through the replacement of female-specific organs with male-specific organs. The outer body contour and internal anatomy of the NURBS-based phantoms were adjusted to match anthropometric and reference newborn data reported by the International Commission on Radiological Protection in their Publication 89. The voxelization process was designed to accurately convert NURBS models to a voxel phantom with minimum volumetric change. A sensitivity study was additionally performed to better understand how the meshing tolerance and voxel resolution would affect volumetric changes between the hybrid-NURBS and hybrid-voxel phantoms. The male and female hybrid-NURBS phantoms were constructed in a manner so that all internal organs approached their ICRP reference masses to within 1%, with the exception of the skin (-6.5% relative error) and brain (-15.4% relative error). Both hybrid-voxel phantoms were constructed with an isotropic voxel resolution of 0.663 mm--equivalent to the ICRP 89 reference thickness of the newborn skin (dermis and epidermis). Hybrid-NURBS phantoms used to create their voxel counterpart retain the non-uniform scalability of stylized phantoms, while maintaining the anatomic realism of segmented voxel phantoms with respect to organ shape, depth and inter-organ positioning.
拟人化计算体模是用于评估由内部或外部辐射源产生的剂量分布的人体计算机模型。目前,已经开发并广泛用于器官剂量评估的两类计算体模:(1)简化体模和(2)体素体模,它们分别通过数学曲面方程或三维体素矩阵来描述人体解剖结构。虽然基于数学方程的简化体模在改变器官位置和几何形状方面非常灵活,但它们在充分捕捉人体内部解剖结构的复杂性方面能力有限。相应地,体素体模是通过基于图像的分割开发的,与更简单的简化体模相比,提供了更好的解剖逼真度。然而,它们本身在定义磁共振或计算机断层扫描图像(体素体模构建的两个主要来源)中对比度较低的器官方面存在局限性。根据定义,体素体模通常通过轴向图像的分割来构建,因此虽然在这个观察平面中可以看到精细的解剖特征,但在矢状面或冠状面观察体素体模的解剖结构时,层间不连续性变得明显。本研究引入了一种混合计算新生儿体模的概念,它充分利用了其简化体模和体素体模对应物的最佳特性:体模改变的灵活性和解剖逼真度。非均匀有理B样条(NURBS)曲面,一种传统上应用于图形动画研究的数学建模工具,被用来取代简化体模有限的数学曲面方程。先前开发的新生女性全身体素体模被用作混合体模构建的逼真解剖框架。混合体模的构建分三步进行:体素体模的多边形化、通过NURBS曲面进行器官建模和体模体素化。使用两个三维图形工具3D-DOCTOR和犀牛软件对新生体素体模进行多边形化并生成NURBS曲面,同时使用内部MATLAB代码将生成的NURBS模型体素化为最终的计算体模,准备用于蒙特卡罗辐射传输计算。在混合体模中,使用NURBS或多边形曲面描述了总共126个解剖器官和组织模型,包括38个骨骼部位和31个软骨部位。在女性体模开发之后,通过用男性特定器官替换女性特定器官构建了男性混合新生儿体模。基于NURBS的体模的外部身体轮廓和内部解剖结构进行了调整,以匹配国际放射防护委员会在其第89号出版物中报告的人体测量和参考新生儿数据。体素化过程旨在以最小的体积变化将NURBS模型准确转换为体素体模。还进行了一项敏感性研究,以更好地了解网格划分容差和体素分辨率如何影响混合-NURBS和混合-体素体模之间的体积变化。男性和女性混合-NURBS体模的构建方式使得所有内部器官的质量接近其国际放射防护委员会参考质量的1%以内,但皮肤(相对误差-6.5%)和大脑(相对误差-15.4%)除外。两个混合体素体模均以0.663毫米的各向同性体素分辨率构建——相当于国际放射防护委员会89号文件中新生儿皮肤(真皮和表皮)的参考厚度。用于创建其体素对应物的混合-NURBS体模保留了简化体模的非均匀可扩展性,同时在器官形状、深度和器官间定位方面保持了分割体素体模的解剖逼真度。