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曲折行进:关于攀爬策略的理论见解

Zigzagging: theoretical insights on climbing strategies.

作者信息

Llobera M, Sluckin T J

机构信息

Department of Anthropology, University of Washington, Denny 32, Box 353100, Seattle, WA 98195-3100, USA.

出版信息

J Theor Biol. 2007 Nov 21;249(2):206-17. doi: 10.1016/j.jtbi.2007.07.020. Epub 2007 Aug 8.

DOI:10.1016/j.jtbi.2007.07.020
PMID:17892887
Abstract

Human and animal trails on steep hillsides often exhibit dramatic switchbacks and shortcuts. Helbing et al. have recently examined the emergence of human trail systems on flat terrains while Minetti and Margaria established the effect of gradients on human metabolic efficiency. In this paper we use these ideas to develop a semi-quantitative theoretical model of the behaviour of humans moving on a terrain with relief. The model determines the direction of movement by minimising metabolic cost per unit of distance in a desired direction. The structure of the theory resembles the Landau Theory of Phase Transitions, much used in theoretical physics. We find that both hairpin bends (switchbacks) and shortcuts appear as efficient strategies for downhill walkers, while uphill walkers retain switchbacks. For weakly inclined slopes, the best strategy involves walking directly uphill or downhill. For sufficiently steep slopes, however, we find that the best strategy should undergo a transition to a broken symmetry solution corresponding to the switchback trail patterns typical of rugged environments. The critical slope at which this transition takes place should be less steep for uphill and downhill walkers. The theory should be amenable to empirical investigation. Amongst other applications, this model will enable us to generalize the work of previous authors to real landscapes, eventually permitting the reconstruction of ancient patterns of movement in archaeological landscapes.

摘要

陡峭山坡上的人类和动物足迹常常呈现出急剧的之字形路线和捷径。赫尔宾等人最近研究了平坦地形上人类足迹系统的出现,而米内蒂和马尔加里亚则确定了坡度对人类代谢效率的影响。在本文中,我们运用这些观点来建立一个半定量的理论模型,以描述人类在有地形起伏的地面上移动的行为。该模型通过在期望方向上最小化单位距离的代谢成本来确定移动方向。该理论的结构类似于理论物理中广泛使用的朗道相变理论。我们发现,发夹弯(之字形路线)和捷径对于下坡行走者而言都是有效的策略,而上坡行走者则保留了之字形路线。对于缓坡,最佳策略是直接上坡或下坡行走。然而,对于足够陡峭的山坡,我们发现最佳策略应转变为对应于崎岖环境中典型之字形足迹模式的破缺对称解。上坡和下坡行走者发生这种转变的临界坡度应该更缓。该理论应该适合进行实证研究。在其他应用中,这个模型将使我们能够把先前作者的工作推广到真实的地貌中,最终有助于重建考古地貌中古代的移动模式。

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