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吸烟者的游戏:在一家精神病医院进行的初步自然主义试验。

A game for smokers: a preliminary naturalistic trial in a psychiatric hospital.

作者信息

Khazaal Yasser, Chatton Anne, Prezzemolo Roberto, Hoch Aliosca, Cornuz Jacques, Zullino Daniele

机构信息

Division of Substance Abuse, University Hospitals of Geneva, Switzerland.

出版信息

Patient Educ Couns. 2008 Feb;70(2):205-8. doi: 10.1016/j.pec.2007.10.006.

Abstract

OBJECTIVE

"Pick-Klop" is a game based on cognitive behavioral therapy. It aims to change smokers' attitudes towards tobacco addiction. This study tests the feasibility and the impact of one brief session of the intervention in a naturalistic setting within a psychiatric hospital.

METHOD

Fifty-one smokers were recruited during their stay in a psychiatric hospital with a prohibitive smoking policy. They were assessed pre- and post-treatment with visual analogue scales designed to evaluate their intention to stop smoking.

RESULTS

All patients completed the intervention. The outcome shows that the intention to stop smoking becomes significantly stronger after the intervention.

CONCLUSION

This pilot study supports the feasibility and the effectiveness of the "Pick-Klop" game in a psychiatric hospital setting. The game seems to improve the intention to quit smoking. The data, however, should be confirmed by a controlled trial. Moreover, follow-up studies are needed to examine the potential impact of the game on smoking cessation attempts.

PRACTICAL IMPLICATIONS

The game seems to be a useful and simple tool for education about smoking in a psychiatric hospital setting.

摘要

目的

“Pick-Klop”是一款基于认知行为疗法的游戏。其旨在改变吸烟者对烟草成瘾的态度。本研究在一家精神病院内的自然环境中测试了一次简短干预的可行性及影响。

方法

51名吸烟者在入住一家实施严格禁烟政策的精神病院期间被招募。使用旨在评估其戒烟意愿的视觉模拟量表在治疗前后对他们进行评估。

结果

所有患者均完成了干预。结果显示,干预后戒烟意愿显著增强。

结论

这项初步研究支持了“Pick-Klop”游戏在精神病院环境中的可行性和有效性。该游戏似乎能提高戒烟意愿。然而,这些数据应由对照试验予以证实。此外,还需要进行后续研究以检验该游戏对戒烟尝试的潜在影响。

实际意义

在精神病院环境中,该游戏似乎是一种用于吸烟教育的有用且简单的工具。

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