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棋盘游戏方法对当前吸烟者的影响:一项随机对照试验。

Impact of a board-game approach on current smokers: a randomized controlled trial.

机构信息

Division of Addictology, University Hospitals of Geneva, Rue Verte 2, Geneva 1205, Switzerland.

出版信息

Subst Abuse Treat Prev Policy. 2013 Jan 17;8:3. doi: 10.1186/1747-597X-8-3.

DOI:10.1186/1747-597X-8-3
PMID:23327643
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3564767/
Abstract

BACKGROUND

The main objective of our study was to assess the impact of a board game on smoking status and smoking-related variables in current smokers. To accomplish this objective, we conducted a randomized controlled trial comparing the game group with a psychoeducation group and a waiting-list control group.

METHODS

The following measures were performed at participant inclusion, as well as after a 2-week and a 3-month follow-up period: "Attitudes Towards Smoking Scale" (ATS-18), "Smoking Self-Efficacy Questionnaire" (SEQ-12), "Attitudes Towards Nicotine Replacement Therapy" scale (ANRT-12), number of cigarettes smoked per day, stages of change, quit attempts, and smoking status. Furthermore, participants were assessed for concurrent psychiatric disorders and for the severity of nicotine dependence with the Fagerström Test for Nicotine Dependence (FTND).

RESULTS

A time × group effect was observed for subscales of the ANRT-12, ATS-18 and SEQ-12, as well as for the number of cigarettes smoked per day. At three months follow-up, compared to the participants allocated to the waiting list group, those on Pick-Klop group were less likely to remain smoker.Outcomes at 3 months were not predicted by gender, age, FTND, stage of change, or psychiatric disorders at inclusion.

CONCLUSIONS

The board game seems to be a good option for smokers. The game led to improvements in variables known to predict quitting in smokers. Furthermore, it increased smoking-cessation rates at 3-months follow-up. The game is also an interesting alternative for smokers in the precontemplation stage.

摘要

背景

我们研究的主要目的是评估棋盘游戏对当前吸烟者的吸烟状况和与吸烟相关变量的影响。为了实现这一目标,我们进行了一项随机对照试验,将游戏组与心理教育组和等待名单对照组进行了比较。

方法

在参与者纳入时以及 2 周和 3 个月随访期间进行了以下测量:“吸烟态度量表”(ATS-18)、“吸烟自我效能问卷”(SEQ-12)、“对尼古丁替代疗法的态度量表”(ANRT-12)、每天吸烟的支数、改变阶段、戒烟尝试和吸烟状况。此外,还评估了参与者同时存在的精神障碍和尼古丁依赖严重程度,使用尼古丁依赖测试(FTND)。

结果

在 ANRT-12、ATS-18 和 SEQ-12 的子量表以及每天吸烟的支数方面观察到了时间×组的效果。在 3 个月随访时,与等待名单组相比,参与 Pick-Klop 组的吸烟者更不可能继续吸烟。3 个月时的结果不受性别、年龄、FTND、改变阶段或纳入时精神障碍的预测。

结论

棋盘游戏似乎是吸烟者的不错选择。游戏导致与预测吸烟者戒烟相关的变量得到改善。此外,它还提高了 3 个月随访时的戒烟率。对于处于思考前阶段的吸烟者来说,游戏也是一种有趣的选择。

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