Petras Hanno, Kellam Sheppard G, Brown C Hendricks, Muthén Bengt O, Ialongo Nicholas S, Poduska Jeanne M
University of Maryland College Park, Department of Criminology and Criminal Justice, College Park, MD 20742, USA.
Drug Alcohol Depend. 2008 Jun 1;95 Suppl 1(Suppl 1):S45-59. doi: 10.1016/j.drugalcdep.2007.10.015. Epub 2008 Feb 19.
Antisocial personality disorder (ASPD), violent and criminal behavior, and drug abuse disorders share the common antecedent of early aggressive, disruptive behavior. In the 1985-1986 school year teachers implemented the Good Behavior Game (GBG), a classroom behavior management strategy targeting aggressive, disruptive behavior and socializing children to the student role. From first through seventh grade the developmental trajectories of 2311 students from 19 Baltimore City Public Schools were examined. We report the GBG impact on these trajectories and ASPD and violent and criminal behavior by age 19-21.
In five urban, poor to lower middle class predominately African-American areas, three to four schools were matched and within each set randomly assigned to one of three conditions: (1) GBG, (2) a reading achievement program, or (3) the standard program. Classrooms and teachers were randomly assigned to intervention or control. Measures at 19-21 included self reports and juvenile court and adult incarceration records. GBG impact was assessed via General Growth Mixture Modeling based on repeated measures of aggressive, disruptive behavior.
Three trajectories of aggressive, disruptive behavior were identified. By young adulthood, GBG significantly reduced the rates of ASPD and violent and criminal behavior among males in the persistent high aggressive, disruptive trajectory. REPLICATION: A replication was implemented with the following cohort of first-grade children using the same teachers, but with diminished mentoring and monitoring. Beneficial impact was found among persistent high males through seventh grade. By young adulthood GBG effects on ASPD and violent and criminal behavior were non-significant, but generally in the hypothesized direction.
反社会人格障碍(ASPD)、暴力和犯罪行为以及药物滥用障碍都有早期攻击性行为和破坏性行为这一共同的先行因素。在1985 - 1986学年,教师实施了良好行为游戏(GBG),这是一种课堂行为管理策略,旨在针对攻击性行为和破坏性行为,并使儿童适应学生角色。对来自巴尔的摩市19所公立学校的2311名学生从一年级到七年级的发展轨迹进行了研究。我们报告了GBG对这些轨迹以及19至21岁时的反社会人格障碍、暴力和犯罪行为的影响。
在五个以非裔美国人为主的城市贫困到中下层阶级地区,三到四所学校进行匹配,然后在每组中随机分配到三种条件之一:(1)GBG,(2)阅读成就计划,或(3)标准计划。教室和教师被随机分配到干预组或对照组。19至21岁时的测量包括自我报告以及少年法庭和成人监禁记录。基于对攻击性行为和破坏性行为的重复测量,通过一般生长混合模型评估GBG的影响。
确定了攻击性行为和破坏性行为的三种轨迹。到成年早期,GBG显著降低了持续处于高攻击性行为和破坏性行为轨迹的男性中反社会人格障碍、暴力和犯罪行为的发生率。
对下一批一年级儿童进行了重复研究,使用相同的教师,但指导和监督有所减少。在持续处于高攻击性行为的男性中,直到七年级都发现了有益影响。到成年早期,GBG对反社会人格障碍、暴力和犯罪行为的影响不显著,但总体上符合假设方向。