Kellam Sheppard G, Brown C Hendricks, Poduska Jeanne M, Ialongo Nicholas S, Wang Wei, Toyinbo Peter, Petras Hanno, Ford Carla, Windham Amy, Wilcox Holly C
American Institutes for Research, 921 E Fort Avenue, Suite 225, Baltimore, MD 21230, United States.
Drug Alcohol Depend. 2008 Jun 1;95 Suppl 1(Suppl 1):S5-S28. doi: 10.1016/j.drugalcdep.2008.01.004. Epub 2008 Mar 17.
The Good Behavior Game (GBG), a method of classroom behavior management used by teachers, was tested in first- and second-grade classrooms in 19 Baltimore City Public Schools beginning in the 1985-1986 school year. The intervention was directed at the classroom as a whole to socialize children to the student role and reduce aggressive, disruptive behaviors, confirmed antecedents of later substance abuse and dependence disorders, smoking, and antisocial personality disorder. This article reports on impact to ages 19-21.
In five poor to lower-middle class, mainly African American urban areas, three or four schools were matched and within each set randomly assigned to one of three conditions: (1) GBG, (2) a curriculum-and-instruction program directed at reading achievement, or (3) the standard program. Balanced assignment of children to classrooms was made, and then, within intervention schools, classrooms and teachers were randomly assigned to intervention or control.
By young adulthood significant impact was found among males, particularly those in first grade who were more aggressive, disruptive, in reduced drug and alcohol abuse/dependence disorders, regular smoking, and antisocial personality disorder. These results underline the value of a first-grade universal prevention intervention. REPLICATION: A replication was implemented with the next cohort of first-grade children with the same teachers during the following school year, but with diminished mentoring and monitoring of teachers. The results showed significant GBG impact for males on drug abuse/dependence disorders with some variation. For other outcomes the effects were generally smaller but in the predicted direction.
良好行为游戏(GBG)是教师用于课堂行为管理的一种方法,从1985 - 1986学年开始在巴尔的摩市公立学校的一、二年级教室进行测试。该干预针对整个班级,旨在使儿童适应学生角色,减少攻击性行为和破坏性行为,这些行为是后来药物滥用、依赖障碍、吸烟和反社会人格障碍的确切先兆。本文报告了该干预对19至21岁人群的影响。
在五个贫困至中下层阶级、主要为非裔美国人的城市地区,三到四所学校进行匹配,然后在每组中随机分配到三种条件之一:(1)GBG,(2)针对阅读成绩的课程与教学计划,或(3)标准计划。儿童被均衡分配到各个教室,然后在干预学校中,教室和教师被随机分配到干预组或对照组。
到青年成年期时,发现对男性有显著影响,特别是那些一年级时更具攻击性和破坏性的男性,在减少药物和酒精滥用/依赖障碍、经常吸烟以及反社会人格障碍方面。这些结果强调了一年级普遍预防干预的价值。重复实验:在下一学年,对同一批一年级儿童和相同教师实施了重复实验,但对教师的指导和监督有所减少。结果显示GBG对男性药物滥用/依赖障碍有显著影响,存在一些差异。对于其他结果,影响通常较小,但方向符合预期。