Wilcox Holly C, Kellam Sheppard G, Brown C Hendricks, Poduska Jeanne M, Ialongo Nicholas S, Wang Wei, Anthony James C
Department of Psychiatry & Behavioral Sciences, Johns Hopkins School of Medicine, 600 North Wolfe Street/CMSC 346, Baltimore, MD 21287, United States.
Drug Alcohol Depend. 2008 Jun 1;95 Suppl 1(Suppl 1):S60-73. doi: 10.1016/j.drugalcdep.2008.01.005. Epub 2008 Mar 7.
This paper reports the impact of two first- and second-grade classroom based universal preventive interventions on the risk of Suicide Ideation (SI) and Suicide Attempts (SA) by young adulthood. The Good Behavior Game (GBG) was directed at socializing children for the student role and reducing aggressive, disruptive behavior. Mastery Learning (ML) was aimed at improving academic achievement. Both were implemented by the teacher.
The design was epidemiologically based, with randomization at the school and classroom levels and balancing of children across classrooms. The trial involved a cohort of first-grade children in 19 schools and 41 classrooms with intervention at first and second grades. A replication was implemented with the next cohort of first grade children with the same teachers but with little mentoring or monitoring.
In the first cohort, there was consistent and robust GBG-associated reduction of risk for suicide ideation by age 19-21 years compared to youths in standard setting (control) classrooms regardless of any type of covariate adjustment. A GBG-associated reduced risk for suicide attempt was found, though in some covariate-adjusted models the effect was not statistically robust. No statistically significant impact on these outcomes was found for ML. The impact of the GBG on suicide ideation and attempts was greatly reduced in the replication trial involving the second cohort.
A universal preventive intervention directed at socializing children and classroom behavior management to reduce aggressive, disruptive behavior may delay or prevent onset of suicide ideation and attempts. The GBG must be implemented with precision and continuing support of teachers.
本文报告了两项基于一、二年级课堂的普遍性预防干预措施对青年期自杀意念(SI)和自杀未遂(SA)风险的影响。良好行为游戏(GBG)旨在使儿童适应学生角色并减少攻击性行为和破坏性行为。掌握学习(ML)旨在提高学业成绩。两项干预均由教师实施。
该设计基于流行病学,在学校和班级层面进行随机分组,并在各班级平衡儿童分布。该试验涉及19所学校41个班级的一年级儿童队列,在一、二年级实施干预。对下一批一年级儿童进行了重复试验,由相同的教师实施,但几乎没有指导或监督。
在第一个队列中,与标准设置(对照)教室中的青少年相比,无论进行何种协变量调整,19至21岁时,与GBG相关的自杀意念风险持续且显著降低。发现与GBG相关的自杀未遂风险降低,尽管在一些协变量调整模型中,该效果在统计学上并不显著。未发现ML对这些结果有统计学上的显著影响。在涉及第二批队列的重复试验中,GBG对自杀意念和自杀未遂的影响大大降低。
一项旨在使儿童社交化和进行课堂行为管理以减少攻击性行为和破坏性行为的普遍性预防干预措施可能会延迟或预防自杀意念和自杀未遂的发生。GBG必须在教师的精确实施和持续支持下进行。