Cohen Gene D, Firth Kimberly M, Biddle Sue, Lloyd Lewis Michael J, Simmens Samuel
Center on Aging, Health & Humanities, The George Washington University, Kensington, Maryland 20895, USA.
Am J Alzheimers Dis Other Demen. 2008;23(6):540-51. doi: 10.1177/1533317508323570. Epub 2008 Nov 10.
The first therapeutic game specifically developed for Alzheimer's disease was evaluated on an NIH grant. It was hypothesized that the game would have a positive influence on factors influencing quality of life (eg, mood, pleasure, interest in activities) and family comfort level in visiting. The study used a single group, within-participants, design, and 2 control conditions including a family visit as usual. The Observed Emotion Rating Scale for assessing individuals with Alzheimer's disease was administered with a questionnaire for the family to provide their own evaluation. Reduction of signs of depression/sadness using the game were statistically significant. An increase in patient pleasure was highly significant (P < .0001). Increases in patient interest, patient satisfaction, and family member satisfaction were all highly significant (P < .0001). The qualitative appeal of the game to family members was very high. The game provides a meaningful one-on-one intervention for individuals with advanced dementia.
首款专门为阿尔茨海默病开发的治疗性游戏在一项美国国立卫生研究院(NIH)的资助项目中进行了评估。研究假设该游戏会对影响生活质量的因素(如情绪、愉悦感、对活动的兴趣)以及家属探访时的舒适度产生积极影响。该研究采用单组、受试者内设计,并设置了2种对照条件,其中一种是常规的家属探访。使用阿尔茨海默病患者观察情绪评定量表对患者进行评估,并向家属发放问卷以获取他们的评价。使用该游戏后,抑郁/悲伤症状的减轻具有统计学意义。患者愉悦感的增加极为显著(P <.0001)。患者兴趣、患者满意度以及家属满意度的增加均极为显著(P <.0001)。该游戏对家属具有很高的定性吸引力。这款游戏为晚期痴呆患者提供了一种有意义的一对一干预方式。