Maoz Uri, Berthoz Alain, Flash Tamar
Interdisciplinary Center for Neural Computation, The Hebrew University of Jerusalem, Jerusalem, Israel.
J Neurophysiol. 2009 Feb;101(2):1002-15. doi: 10.1152/jn.90702.2008. Epub 2008 Dec 10.
One long-established simplifying principle behind the large repertoire and high versatility of human hand movements is the two-thirds power law-an empirical law stating a relationship between local geometry and kinematics of human hand trajectories during planar curved movements. It was further generalized not only to various types of human movements, but also to motion perception and prediction, although it was unsuccessful in explaining unconstrained three-dimensional (3D) movements. Recently, movement obeying the power law was proved to be equivalent to moving with constant planar equi-affine speed. Generalizing such motion to 3D space-i.e., to movement at constant spatial equi-affine speed-predicts the emergence of a new power law, whose utility for describing spatial scribbling movements we have previously demonstrated. In this empirical investigation of the new power law, subjects repetitively traced six different 3D geometrical shapes with their hand. We show that the 3D power law explains the data consistently better than both the two-thirds power law and an additional power law that was previously suggested for spatial hand movements. We also found small yet systematic modifications of the power-law's exponents across the various shapes, which further scrutiny suggested to be correlated with global geometric factors of the traced shape. Nevertheless, averaging over all subjects and shapes, the power-law exponents are generally in accordance with constant spatial equi-affine speed. Taken together, our findings provide evidence for the potential role of non-Euclidean geometry in motion planning and control. Moreover, these results seem to imply a relationship between geometry and kinematics that is more complex than the simple local one stipulated by the two-thirds power law and similar models.
人类手部动作丰富多样且具有高度灵活性,其背后一个长期存在的简化原则是三分之二次幂定律——这是一个经验定律,描述了平面曲线运动中人类手部轨迹的局部几何形状与运动学之间的关系。该定律不仅被进一步推广到各种人类运动类型,还被应用于运动感知和预测,尽管它在解释无约束的三维(3D)运动方面并不成功。最近,被证明遵循幂定律的运动等同于以恒定的平面等仿射速度运动。将这种运动推广到3D空间,即恒定空间等仿射速度的运动,预测了一种新幂定律的出现,我们之前已经证明了其在描述空间涂鸦运动方面的实用性。在对新幂定律的实证研究中,受试者用手重复描绘六种不同的3D几何形状。我们表明,3D幂定律对数据的解释始终优于三分之二次幂定律和之前针对空间手部运动提出的另一种幂定律。我们还发现,幂定律指数在各种形状之间存在虽小但系统的变化,进一步研究表明这些变化与所描绘形状的全局几何因素相关。然而,对所有受试者和形状进行平均后,幂定律指数总体上符合恒定空间等仿射速度。综上所述,我们的研究结果为非欧几里得几何在运动规划和控制中的潜在作用提供了证据。此外,这些结果似乎暗示了几何与运动学之间的关系比三分之二次幂定律和类似模型所规定的简单局部关系更为复杂。