Université de Bourgogne, Unité de Formation et de Recherche en Sciences et Techniques des Activités Physiques et Sportives, F-21078 Dijon, France.
PLoS One. 2012;7(11):e51191. doi: 10.1371/journal.pone.0051191. Epub 2012 Nov 30.
Mental imagery is a cognitive tool that helps humans take decisions by simulating past and future events. The hypothesis has been advanced that there is a functional equivalence between actual and mental movements. Yet, we do not know whether there are any limitations to its validity even in terms of some fundamental features of actual movements, such as the relationship between space and time. Although it is impossible to directly measure the spatiotemporal features of mental actions, an indirect investigation can be conducted by taking advantage of the constraints existing in planar drawing movements and described by the two-thirds power law (2/3PL). This kinematic law describes one of the most impressive regularities observed in biological movements: movement speed decreases when curvature increases. Here, we compared the duration of identical actual and mental arm movements by changing the constraints imposed by the 2/3PL. In the first two experiments, the length of the trajectory remained constant, while its curvature (Experiment 1) or its number of inflexions (Experiment 2) was manipulated. The results showed that curvature, but not the number of inflexions, proportionally and similarly affected actual and mental movement duration, as expected from the 2/3PL. Two other control experiments confirmed that the results of Experiment 1 were not attributable to eye movements (Experiment 3) or to the perceived length of the displayed trajectory (Experiment 4). Altogether, our findings suggest that mental movement simulation is tuned to the kinematic laws characterizing actions and that kinematics of actual and mental movements is completely specified by the representation of their geometry.
心理意象是一种认知工具,通过模拟过去和未来的事件来帮助人类做出决策。有人假设,实际运动和心理运动之间存在功能等效性。然而,我们甚至不知道其有效性是否存在任何限制,即使是在实际运动的某些基本特征方面,例如空间和时间之间的关系。虽然不可能直接测量心理动作的时空特征,但可以通过利用平面绘图动作中存在的约束并通过 2/3 幂定律(2/3PL)来描述,来进行间接研究。该运动定律描述了在生物运动中观察到的最令人印象深刻的规律之一:当曲率增加时,运动速度会降低。在这里,我们通过改变 2/3PL 施加的约束来比较相同的实际和心理手臂运动的持续时间。在前两个实验中,轨迹的长度保持不变,而其曲率(实验 1)或其拐点数量(实验 2)发生了变化。结果表明,曲率而不是拐点数量,按比例且相似地影响了实际和心理运动的持续时间,这与 2/3PL 的预期相符。另外两个对照实验证实了实验 1 的结果不能归因于眼球运动(实验 3)或显示轨迹的感知长度(实验 4)。总之,我们的发现表明,心理运动模拟是针对动作的运动学规律进行调整的,并且实际运动和心理运动的运动学完全由其几何形状的表示来指定。