亲社会电子游戏对亲社会行为的影响:来自相关性、纵向和实验研究的国际证据。
The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.
作者信息
Gentile Douglas A, Anderson Craig A, Yukawa Shintaro, Ihori Nobuko, Saleem Muniba, Ming Lim Kam, Shibuya Akiko, Liau Albert K, Khoo Angeline, Bushman Brad J, Rowell Huesmann L, Sakamoto Akira
机构信息
Iowa State University, Ames, IA 50011, USA.
出版信息
Pers Soc Psychol Bull. 2009 Jun;35(6):752-63. doi: 10.1177/0146167209333045. Epub 2009 Mar 25.
Although dozens of studies have documented a relationship between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and support each other in nonviolent ways should increase both short-term and long-term prosocial behaviors. We report three studies conducted in three countries with three age groups to test this hypothesis. In the correlational study, Singaporean middle-school students who played more prosocial games behaved more prosocially. In the two longitudinal samples of Japanese children and adolescents, prosocial game play predicted later increases in prosocial behavior. In the experimental study, U.S. undergraduates randomly assigned to play prosocial games behaved more prosocially toward another student. These similar results across different methodologies, ages, and cultures provide robust evidence of a prosocial game content effect, and they provide support for the General Learning Model.
尽管数十项研究记录了暴力电子游戏与攻击性行为之间的关系,但很少有人关注亲社会游戏的潜在影响。从理论上讲,游戏角色以非暴力方式相互帮助和支持的游戏应该会增加短期和长期的亲社会行为。我们报告了在三个国家对三个年龄组进行的三项研究,以检验这一假设。在相关性研究中,玩更多亲社会游戏的新加坡中学生表现出更多的亲社会行为。在日本儿童和青少年的两个纵向样本中,亲社会游戏玩法预示着亲社会行为随后会增加。在实验研究中,被随机分配玩亲社会游戏的美国大学生对另一名学生表现出更多的亲社会行为。这些跨越不同方法、年龄和文化的相似结果为亲社会游戏内容效应提供了有力证据,并为通用学习模型提供了支持。