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用于皮质视觉假体装置的模拟视觉中的检测、眼手协调和虚拟移动性能。

Detection, eye-hand coordination and virtual mobility performance in simulated vision for a cortical visual prosthesis device.

作者信息

Srivastava Nishant R, Troyk Philip R, Dagnelie Gislin

机构信息

Illinois Institute of Technology, Chicago, IL 60616, USA.

出版信息

J Neural Eng. 2009 Jun;6(3):035008. doi: 10.1088/1741-2560/6/3/035008. Epub 2009 May 20.

Abstract

In order to assess visual performance using a future cortical prosthesis device, the ability of normally sighted and low vision subjects to adapt to a dotted 'phosphene' image was studied. Similar studies have been conduced in the past and adaptation to phosphene maps has been shown but the phosphene maps used have been square or hexagonal in pattern. The phosphene map implemented for this testing is what is expected from a cortical implantation of the arrays of intracortical electrodes, generating multiple phosphenes. The dotted image created depends upon the surgical location of electrodes decided for implantation and the expected cortical response. The subjects under tests were required to perform tasks requiring visual inspection, eye-hand coordination and way finding. The subjects did not have any tactile feedback and the visual information provided was live dotted images captured by a camera on a head-mounted low vision enhancing system and processed through a filter generating images similar to the images we expect the blind persons to perceive. The images were locked to the subject's gaze by means of video-based pupil tracking. In the detection and visual inspection task, the subject scanned a modified checkerboard and counted the number of square white fields on a square checkerboard, in the eye-hand coordination task, the subject placed black checkers on the white fields of the checkerboard, and in the way-finding task, the subjects maneuvered themselves through a virtual maze using a game controller. The accuracy and the time to complete the task were used as the measured outcome. As per the surgical studies by this research group, it might be possible to implant up to 650 electrodes; hence, 650 dots were used to create images and performance studied under 0% dropout (650 dots), 25% dropout (488 dots) and 50% dropout (325 dots) conditions. It was observed that all the subjects under test were able to learn the given tasks and showed improvement in performance with practice even with a dropout condition of 50% (325 dots). Hence, if a cortical prosthesis is implanted in human subjects, they might be able to perform similar tasks and with practice should be able to adapt to dotted images even with a low resolution of 325 dots of phosphene.

摘要

为了使用未来的皮质假体设备评估视觉性能,研究了视力正常和低视力受试者适应点状“光幻视”图像的能力。过去曾进行过类似研究,并且已证明受试者能够适应光幻视图谱,但所使用的光幻视图谱图案为方形或六边形。此次测试所采用的光幻视图谱是皮层内电极阵列进行皮层植入后预期会产生的图谱,会生成多个光幻视。所创建的点状图像取决于为植入而确定的电极手术位置以及预期的皮层反应。受试对象需要执行需要视觉检查、眼手协调和路径寻找的任务。受试对象没有任何触觉反馈,所提供的视觉信息是由头戴式低视力增强系统上的摄像头捕捉的实时点状图像,并通过一个滤波器进行处理,生成类似于我们预期盲人会感知到的图像。图像通过基于视频的瞳孔跟踪锁定在受试者的注视方向上。在检测和视觉检查任务中,受试对象扫描一个经过修改的棋盘并数出方形棋盘上白色方格的数量;在眼手协调任务中,受试对象在棋盘的白色方格上放置黑色棋子;在路径寻找任务中,受试对象使用游戏控制器在虚拟迷宫中操控自己前行。完成任务的准确性和时间被用作测量结果。根据该研究小组的手术研究,有可能植入多达650个电极;因此,使用650个点来创建图像,并在0%丢失(650个点)、25%丢失(488个点)和50%丢失(325个点)的条件下研究性能。观察发现,所有受试对象都能够学会给定的任务,并且即使在50%丢失(325个点)的情况下,通过练习其性能也有所提高。因此,如果在人类受试者中植入皮质假体,他们或许能够执行类似任务,并且通过练习,即使光幻视分辨率低至325个点,也应该能够适应点状图像。

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本文引用的文献

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Real and virtual mobility performance in simulated prosthetic vision.模拟假肢视觉中的真实和虚拟移动性能。
J Neural Eng. 2007 Mar;4(1):S92-101. doi: 10.1088/1741-2560/4/1/S11. Epub 2007 Feb 26.
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Intracortical visual prosthesis research - approach and progress.皮质内视觉假体研究——方法与进展
Conf Proc IEEE Eng Med Biol Soc. 2005;2005:7376-9. doi: 10.1109/IEMBS.2005.1616216.
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A model for intracortical visual prosthesis research.一种用于皮质内视觉假体研究的模型。
Artif Organs. 2003 Nov;27(11):1005-15. doi: 10.1046/j.1525-1594.2003.07308.x.

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