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在虚拟世界中学习:使用“第二人生”进行医学教育的经验

Learning in a virtual world: experience with using second life for medical education.

作者信息

Wiecha John, Heyden Robin, Sternthal Elliot, Merialdi Mario

机构信息

Department of Family Medicine, Boston University School of Medicine, Boston Medical Center, Boston, MA 02118, USA.

出版信息

J Med Internet Res. 2010 Jan 23;12(1):e1. doi: 10.2196/jmir.1337.

Abstract

BACKGROUND

Virtual worlds are rapidly becoming part of the educational technology landscape. Second Life (SL) is one of the best known of these environments. Although the potential of SL has been noted for health professions education, a search of the world's literature and of the World Wide Web revealed a limited number of formal applications of SL for this purpose and minimal evaluation of educational outcomes. Similarly, the use of virtual worlds for continuing health professional development appears to be largely unreported.

METHODS

We designed and delivered a pilot postgraduate medical education program in the virtual world, Second Life. Our objectives were to: (1) explore the potential of a virtual world for delivering continuing medical education (CME) designed for physicians; (2) determine possible instructional designs using SL for CME; (3) understand the limitations of SL for CME; (4) understand the barriers, solutions, and costs associated with using SL, including required training; and (5) measure participant learning outcomes and feedback. We trained and enrolled 14 primary care physicians in an hour-long, highly interactive event in SL on the topic of type 2 diabetes. Participants completed surveys to measure change in confidence and performance on test cases to assess learning. The post survey also assessed participants' attitudes toward the virtual learning environment.

RESULTS

Of the 14 participant physicians, 12 rated the course experience, 10 completed the pre and post confidence surveys, and 10 completed both the pre and post case studies. On a seven-point Likert scale (1, strongly disagree to 7, strongly agree), participants' mean reported confidence increased from pre to post SL event with respect to: selecting insulin for patients with type 2 diabetes (pre = 4.9 to post = 6.5, P= .002); initiating insulin (pre = 5.0 to post = 6.2, P= .02); and adjusting insulin dosing (pre = 5.2 to post = 6.2, P= .02). On test cases, the percent of participants providing a correct insulin initiation plan increased from 60% (6 of 10) pre to 90% (9 of 10) post (P= .2), and the percent of participants providing correct initiation of mealtime insulin increased from 40% (4 of 10) pre to 80% (8 of 10) post (P= .09). All participants (12 of 12) agreed that this experience in SL was an effective method of medical education, that the virtual world approach to CME was superior to other methods of online CME, that they would enroll in another such event in SL, and that they would recommend that their colleagues participate in an SL CME course. Only 17% (2 of 12) disagreed with the statement that this potential Second Life method of CME is superior to face-to-face CME.

CONCLUSIONS

The results of this pilot suggest that virtual worlds offer the potential of a new medical education pedagogy to enhance learning outcomes beyond that provided by more traditional online or face-to-face postgraduate professional development activities. Obvious potential exists for application of these methods at the medical school and residency levels as well.

摘要

背景

虚拟世界正迅速成为教育技术领域的一部分。“第二人生”(SL)是这些环境中最知名的之一。尽管SL在卫生专业教育方面的潜力已受到关注,但检索世界文献和万维网发现,将SL正式用于此目的的应用数量有限,且对教育成果的评估极少。同样,虚拟世界在卫生专业人员持续发展方面的应用似乎也基本未被报道。

方法

我们在虚拟世界“第二人生”中设计并开展了一个研究生医学教育试点项目。我们的目标是:(1)探索虚拟世界在为医生提供继续医学教育(CME)方面的潜力;(2)确定使用SL进行CME的可能教学设计;(3)了解SL在CME方面的局限性;(4)了解使用SL的障碍、解决方案和成本,包括所需培训;(5)衡量参与者的学习成果和反馈。我们在SL中就2型糖尿病这一主题为14名初级保健医生进行了为期一小时、高度互动的培训。参与者完成了调查问卷,以衡量信心变化和测试案例中的表现,从而评估学习情况。课后调查问卷还评估了参与者对虚拟学习环境的态度。

结果

14名参与医生中,12人对课程体验进行了评分,10人完成了课前和课后信心调查问卷,10人完成了课前和课后案例研究。在7分制李克特量表(1表示强烈不同意,7表示强烈同意)上,参与者报告的平均信心在SL活动前后有所增加,涉及:为2型糖尿病患者选择胰岛素(课前 = 4.9,课后 = 6.5,P = .002);开始使用胰岛素(课前 = 5.0,课后 = 6.2,P = .02);以及调整胰岛素剂量(课前 = 5.2,课后 = 6.2,P = .02)。在测试案例中,提供正确胰岛素起始方案的参与者百分比从课前的60%(10人中有6人)增至课后的90%(10人中有9人)(P = .2),提供正确餐时胰岛素起始的参与者百分比从课前的40%(10人中有4人)增至课后的80%(10人中有8人)(P = .09)。所有参与者(12人中有12人)都认为在SL中的这种体验是一种有效的医学教育方法,认为虚拟世界CME方法优于其他在线CME方法,他们会参加SL中的另一个此类活动,并且会建议同事参加SL CME课程。只有17%(12人中有2人)不同意这种潜在的“第二人生”CME方法优于面对面CME的说法。

结论

该试点项目的结果表明,虚拟世界提供了一种新的医学教育教学法的潜力,能够提高学习成果,超越更传统的在线或面对面研究生专业发展活动所提供的效果。这些方法在医学院校和住院医师培训层面也有明显的应用潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/88fa/2821584/222abd3e0037/jmir_v12i1e1_fig1.jpg

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