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虚拟声源的三维定位:视觉环境、指向方法和训练的影响

3-D localization of virtual sound sources: effects of visual environment, pointing method, and training.

作者信息

Majdak Piotr, Goupell Matthew J, Laback Bernhard

机构信息

Acoustics Research Institute, Austrian Academy of Sciences, A-1040 Vienna, Austria.

出版信息

Atten Percept Psychophys. 2010 Feb;72(2):454-69. doi: 10.3758/APP.72.2.454.

Abstract

The ability to localize sound sources in three-dimensional space was tested in humans. In Experiment 1, naive subjects listened to noises filtered with subject-specific head-related transfer functions. The tested conditions included the pointing method (head or manual pointing) and the visual environment (VE; darkness or virtual VE). The localization performance was not significantly different between the pointing methods. The virtual VE significantly improved the horizontal precision and reduced the number of front-back confusions. These results show the benefit of using a virtual VE in sound localization tasks. In Experiment 2, subjects were provided with sound localization training. Over the course of training, the performance improved for all subjects, with the largest improvements occurring during the first 400 trials. The improvements beyond the first 400 trials were smaller. After the training, there was still no significant effect of pointing method, showing that the choice of either head- or manual-pointing method plays a minor role in sound localization performance. The results of Experiment 2 reinforce the importance of perceptual training for at least 400 trials in sound localization studies.

摘要

在人类中测试了在三维空间中定位声源的能力。在实验1中,未经过训练的受试者聆听了用特定于受试者的头部相关传递函数滤波后的噪声。测试条件包括指向方法(头部指向或手动指向)和视觉环境(VE;黑暗或虚拟VE)。指向方法之间的定位性能没有显著差异。虚拟VE显著提高了水平精度并减少了前后混淆的次数。这些结果表明在声音定位任务中使用虚拟VE的好处。在实验2中,为受试者提供了声音定位训练。在训练过程中,所有受试者的表现都有所提高,最大的提高发生在最初的400次试验中。超过400次试验后的提高较小。训练后,指向方法仍然没有显著影响,表明头部指向或手动指向方法的选择在声音定位性能中起次要作用。实验2的结果强化了在声音定位研究中至少进行400次试验的感知训练的重要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e6f2/2885955/185a99bc831f/nihms207005f1.jpg

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