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本文引用的文献

1
Testing communication strategies to convey genomic concepts using virtual reality technology.使用虚拟现实技术测试传达基因组概念的沟通策略。
J Health Commun. 2009 Jun;14(4):384-99. doi: 10.1080/10810730902873927.
2
Assessing hypothetical scenario methodology in genetic susceptibility testing analog studies: a quantitative review.评估基因易感性测试模拟研究中的假设情景方法:一项定量综述。
Genet Med. 2007 Nov;9(11):727-38. doi: 10.1097/gim.0b013e318159a344.
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Will genomics widen or help heal the schism between medicine and public health?基因组学会扩大还是有助于弥合医学与公共卫生之间的分歧?
Am J Prev Med. 2007 Oct;33(4):310-7. doi: 10.1016/j.amepre.2007.05.010.
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Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer.影响年轻癌症患者对一款关于癌症的心理教育视频游戏接受度的因素。
J Pediatr Oncol Nurs. 2006 Sep-Oct;23(5):269-75. doi: 10.1177/1043454206289780.
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The effects of providing lung age and respiratory symptoms feedback on community college smokers' perceived smoking-related health risks, worries and desire to quit.提供肺龄和呼吸道症状反馈对社区大学吸烟者感知到的与吸烟相关的健康风险、担忧及戒烟意愿的影响。
Addict Behav. 2007 Mar;32(3):516-32. doi: 10.1016/j.addbeh.2006.05.018. Epub 2006 Jul 7.
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Virtual reality cue reactivity assessment: a case study in a teen smoker.虚拟现实线索反应性评估:一名青少年吸烟者的案例研究。
Appl Psychophysiol Biofeedback. 2005 Sep;30(3):187-93. doi: 10.1007/s10484-005-6376-0.
7
Blazing a trail: a public health research agenda in genomics and chronic disease.开辟道路:基因组学与慢性病领域的公共卫生研究议程
Prev Chronic Dis. 2005 Apr;2(2):A04. Epub 2005 Mar 15.
8
Virtual reality training improves students' knowledge structures of medical concepts.虚拟现实训练可改善学生对医学概念的知识结构。
Stud Health Technol Inform. 2005;111:519-25.
9
Psychometric properties of virtual reality vignette performance measures: a novel approach for assessing adolescents' social competency skills.虚拟现实场景表现测量的心理测量特性:一种评估青少年社交能力技能的新方法。
Health Educ Res. 2005 Feb;20(1):61-70. doi: 10.1093/her/cyg103. Epub 2004 Jul 14.
10
Virtual reality as a distraction intervention for women receiving chemotherapy.虚拟现实作为一种对接受化疗的女性的分心干预措施。
Oncol Nurs Forum. 2004 Jan-Feb;31(1):81-8. doi: 10.1188/04.ONF.81-88.

沉浸式虚拟环境技术:未来社会和行为基因组学研究与实践的有前途的工具。

Immersive virtual environment technology: a promising tool for future social and behavioral genomics research and practice.

机构信息

Social and Behavioral Research Branch, National Human Genome Research Institute, Bethesda, Maryland 20892, USA.

出版信息

Health Commun. 2009 Dec;24(8):677-82. doi: 10.1080/10410230903263982.

DOI:10.1080/10410230903263982
PMID:20183376
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC2829714/
Abstract

Social and behavioral research needs to get started now if scientists are to direct genomic discoveries to address pressing public health problems. Advancing social and behavioral science will require innovative and rigorous communication methodologies that move researchers beyond reliance on traditional tools and their inherent limitations. One such emerging research tool is immersive virtual environment technology (virtual reality), a methodology that gives researchers the ability to maintain high experimental control and mundane realism of scenarios; portray and manipulate complex, abstract objects and concepts; and implement innovative implicit behavioral measurement. This report suggests the role that immersive virtual environment technology can play in furthering future research in genomics-related education, decision making, test intentions, behavior change, and health-care provider behaviors. Practical implementation and challenges are also discussed.

摘要

如果科学家们要将基因组学发现应用于解决紧迫的公共卫生问题,那么社会和行为研究现在就需要起步。推进社会和行为科学需要创新和严谨的沟通方法,使研究人员不再依赖传统工具及其固有的局限性。沉浸式虚拟环境技术(虚拟现实)就是一种新兴的研究工具,它使研究人员能够在保持高度实验控制和场景逼真度的同时,描绘和操作复杂、抽象的对象和概念,并实施创新的隐性行为测量。本报告探讨了沉浸式虚拟环境技术在推进与基因组学相关的教育、决策、测试意向、行为改变和医疗保健提供者行为的未来研究中可以发挥的作用。还讨论了实际的实施和挑战。