Suppr超能文献

增强现实和虚拟现实培训如何、为谁以及在何种背景或条件下对医护人员进行技能提升:实在论综合分析

How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis.

作者信息

Gasteiger Norina, van der Veer Sabine N, Wilson Paul, Dowding Dawn

机构信息

Division of Nursing, Midwifery and Social Work, University of Manchester, Manchester, United Kingdom.

Centre for Health Informatics, Division of Informatics, Imaging and Data Sciences, University of Manchester, Manchester, United Kingdom.

出版信息

JMIR Serious Games. 2022 Feb 14;10(1):e31644. doi: 10.2196/31644.

Abstract

BACKGROUND

Using traditional simulators (eg, cadavers, animals, or actors) to upskill health workers is becoming less common because of ethical issues, commitment to patient safety, and cost and resource restrictions. Virtual reality (VR) and augmented reality (AR) may help to overcome these barriers. However, their effectiveness is often contested and poorly understood and warrants further investigation.

OBJECTIVE

The aim of this review is to develop, test, and refine an evidence-informed program theory on how, for whom, and to what extent training using AR or VR works for upskilling health care workers and to understand what facilitates or constrains their implementation and maintenance.

METHODS

We conducted a realist synthesis using the following 3-step process: theory elicitation, theory testing, and theory refinement. We first searched 7 databases and 11 practitioner journals for literature on AR or VR used to train health care staff. In total, 80 papers were identified, and information regarding context-mechanism-outcome (CMO) was extracted. We conducted a narrative synthesis to form an initial program theory comprising of CMO configurations. To refine and test this theory, we identified empirical studies through a second search of the same databases used in the first search. We used the Mixed Methods Appraisal Tool to assess the quality of the studies and to determine our confidence in each CMO configuration.

RESULTS

Of the 41 CMO configurations identified, we had moderate to high confidence in 9 (22%) based on 46 empirical studies reporting on VR, AR, or mixed simulation training programs. These stated that realistic (high-fidelity) simulations trigger perceptions of realism, easier visualization of patient anatomy, and an interactive experience, which result in increased learner satisfaction and more effective learning. Immersive VR or AR engages learners in deep immersion and improves learning and skill performance. When transferable skills and knowledge are taught using VR or AR, skills are enhanced and practiced in a safe environment, leading to knowledge and skill transfer to clinical practice. Finally, for novices, VR or AR enables repeated practice, resulting in technical proficiency, skill acquisition, and improved performance. The most common barriers to implementation were up-front costs, negative attitudes and experiences (ie, cybersickness), developmental and logistical considerations, and the complexity of creating a curriculum. Facilitating factors included decreasing costs through commercialization, increasing the cost-effectiveness of training, a cultural shift toward acceptance, access to training, and leadership and collaboration.

CONCLUSIONS

Technical and nontechnical skills training programs using AR or VR for health care staff may trigger perceptions of realism and deep immersion and enable easier visualization, interactivity, enhanced skills, and repeated practice in a safe environment. This may improve skills and increase learning, knowledge, and learner satisfaction. The future testing of these mechanisms using hypothesis-driven approaches is required. Research is also required to explore implementation considerations.

摘要

背景

由于伦理问题、对患者安全的承诺以及成本和资源限制,使用传统模拟器(如尸体、动物或演员)来提升卫生工作者的技能变得越来越不常见。虚拟现实(VR)和增强现实(AR)可能有助于克服这些障碍。然而,它们的有效性常常受到质疑且了解不足,值得进一步研究。

目的

本综述的目的是开发、测试和完善一个基于证据的项目理论,以阐明使用AR或VR进行培训如何、对谁以及在多大程度上能够提升卫生保健工作者的技能,并了解哪些因素促进或限制了它们的实施和维持。

方法

我们采用以下三步过程进行了实证综合:理论引出、理论测试和理论完善。我们首先在7个数据库和11种从业者期刊中搜索关于使用AR或VR培训卫生保健人员的文献。总共识别出80篇论文,并提取了有关背景-机制-结果(CMO)的信息。我们进行了叙事综合,以形成一个由CMO配置组成的初始项目理论。为了完善和测试该理论,我们通过再次搜索首次搜索中使用的相同数据库来识别实证研究。我们使用混合方法评估工具来评估研究质量,并确定我们对每个CMO配置的信心。

结果

在识别出的41个CMO配置中,基于46项关于VR、AR或混合模拟培训项目的实证研究,我们对9个(22%)配置有中度至高信心。这些研究表明,逼真的(高保真)模拟引发了真实感、更容易可视化患者解剖结构以及互动体验,从而提高了学习者的满意度和更有效的学习效果。沉浸式VR或AR使学习者深度沉浸其中,提高学习和技能表现。当使用VR或AR教授可转移的技能和知识时,技能在安全环境中得到增强和练习,从而实现知识和技能向临床实践的转移。最后,对于新手来说,VR或AR能够进行重复练习,从而提高技术熟练程度、获得技能并改善表现。实施过程中最常见的障碍是前期成本、负面态度和体验(如晕动症)、开发和后勤方面的考虑以及创建课程的复杂性。促进因素包括通过商业化降低成本、提高培训的成本效益、文化上向接受的转变、获得培训的机会以及领导力和协作。

结论

使用AR或VR为卫生保健人员开展的技术和非技术技能培训项目可能会引发真实感和深度沉浸感,并在安全环境中实现更容易的可视化效果、互动性、技能增强和重复练习。这可能会提高技能水平,增加学习、知识和学习者满意度。未来需要使用假设驱动的方法对这些机制进行测试。还需要开展研究来探索实施方面的考虑因素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a00b/8893595/80dacdc1e77f/games_v10i1e31644_fig1.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验