Department of Psychiatry, School of Medicine, Chung Ang University, Seoul, Korea.
Psychiatry Investig. 2010 Mar;7(1):17-23. doi: 10.4306/pi.2010.7.1.17. Epub 2010 Feb 8.
Psychobiological traits may be associated with excessive Internet use. This study assessed the relationships between biogenetic traits, the amount of time spent in online game playing, and the genre of the online game being played.
Five hundred sixty five students who enjoyed one of the four types of games included in this study were recruited. The types of games examined included role playing games (RPG), real-time strategy games (RTS), first person shooting games (FPS), and sports games. Behavioral patterns of game play, academic performance, and player biogenetic characteristics were assessed.
The amount of time that the participants spent playing online games was significantly greater on weekends than on weekdays. On weekends, the types of games with the largest numbers of participants who played games for more than three hours were ranked as follows: RPG and FPS, RTS, and sports games. The Young's Internet Addiction Scale (YIAS)score for the RPG group was the highest among the groups of the four types of game players. The time that participants spent playing games on weekdays was negatively associated with academic performance, especially for the RPG and FPS groups. Compared with the other groups, the RPG and RTS groups had higher novelty seeking (NS) scores and self-directedness (SD) scores, respectively. Additionally, the sports game group had higher reward dependency scores than the other groups.
These results suggest that RPGs may have specific factors that are attractive to latent game addicts with higher NS scores. Additionally, excessive playing of online games is related to impaired academic performance.
心理生物学特征可能与过度使用互联网有关。本研究评估了生物遗传特征、在线游戏时间和所玩在线游戏类型之间的关系。
招募了 565 名喜欢本研究中包括的四种类型游戏之一的学生。检查的游戏类型包括角色扮演游戏(RPG)、实时策略游戏(RTS)、第一人称射击游戏(FPS)和运动游戏。评估了游戏行为模式、学习成绩和玩家生物遗传特征。
参与者在周末玩在线游戏的时间明显多于工作日。在周末,玩游戏超过三个小时的参与者数量最多的游戏类型排名如下:RPG 和 FPS、RTS 和运动游戏。在四种类型的游戏玩家中,RPG 组的 Young 互联网成瘾量表(YIAS)得分最高。参与者在工作日玩游戏的时间与学习成绩呈负相关,尤其是对于 RPG 和 FPS 组。与其他组相比,RPG 和 RTS 组的寻求新奇(NS)得分和自我指导(SD)得分分别较高。此外,运动游戏组的奖励依赖得分高于其他组。
这些结果表明,RPG 可能具有吸引具有较高 NS 得分的潜在游戏成瘾者的特定因素。此外,过度玩在线游戏与学习成绩受损有关。