Kim Eun Joo, Namkoong Kee, Ku Taeyun, Kim Se Joo
Department of Psychiatry, Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, 250 Seongsanro, Seodaemun-Gu, Seoul 120-752, South Korea.
Eur Psychiatry. 2008 Apr;23(3):212-8. doi: 10.1016/j.eurpsy.2007.10.010. Epub 2007 Dec 31.
This study aimed to explore the relationship between online game addiction and aggression, self-control, and narcissistic personality traits, which are known as the psychological characteristics linked to "at-risk" populations for online game addiction.
A total of 1471 online game users (males 82.7%, females 17.3%, mean age 21.30+/-4.96) participated in this study and were asked to complete several self-report measures using an online response method. Questionnaires included demographic information and game use-related characteristics of the samples, the online game addiction scale (modified from Young's Internet addiction scale), the Buss-Perry aggression questionnaire, a self-control scale, and the narcissistic personality disorder scale.
Our results indicated that aggression and narcissistic personality traits are positively correlated with online game addiction, whereas self-control is negatively correlated with online game addiction (p<0.001). In addition, a multiple regression analysis revealed that the extent of online game addiction could be predicted based on the person's narcissistic personality traits, aggression, self-control, interpersonal relationship, and occupation. However, only 20% of the variance in behavioral consequences was explained with the model.
An interesting profile has emerged from the results of this study, suggesting that certain psychological characteristics such as aggression, self-control, and narcissistic personality traits may predispose some individuals to become addicted to online games. This result will deepen our understanding of the "at-risk" population for online game addiction and provide basic information that can contribute to developing a prevention program for people who are addicted to online games.
本研究旨在探讨网络游戏成瘾与攻击性、自我控制及自恋型人格特质之间的关系,这些心理特征被认为与网络游戏成瘾的“高危”人群相关。
共有1471名网络游戏用户(男性82.7%,女性17.3%,平均年龄21.30±4.96)参与了本研究,并被要求通过在线回答的方式完成多项自我报告测量。问卷包括样本的人口统计学信息和游戏使用相关特征、网络游戏成瘾量表(改编自杨的网络成瘾量表)、布斯-佩里攻击性问卷、自我控制量表和自恋型人格障碍量表。
我们的结果表明,攻击性和自恋型人格特质与网络游戏成瘾呈正相关,而自我控制与网络游戏成瘾呈负相关(p<0.001)。此外,多元回归分析显示,网络游戏成瘾的程度可以根据一个人的自恋型人格特质、攻击性、自我控制、人际关系和职业来预测。然而,该模型仅解释了行为后果中20%的方差。
本研究结果呈现出一个有趣的情况,表明某些心理特征,如攻击性、自我控制和自恋型人格特质,可能使一些人更容易沉迷于网络游戏。这一结果将加深我们对网络游戏成瘾“高危”人群的理解,并提供有助于为网络游戏成瘾者制定预防计划的基础信息。