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网络游戏成瘾与攻击性、自我控制及自恋型人格特质之间的关系。

The relationship between online game addiction and aggression, self-control and narcissistic personality traits.

作者信息

Kim Eun Joo, Namkoong Kee, Ku Taeyun, Kim Se Joo

机构信息

Department of Psychiatry, Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, 250 Seongsanro, Seodaemun-Gu, Seoul 120-752, South Korea.

出版信息

Eur Psychiatry. 2008 Apr;23(3):212-8. doi: 10.1016/j.eurpsy.2007.10.010. Epub 2007 Dec 31.

Abstract

OBJECTIVES

This study aimed to explore the relationship between online game addiction and aggression, self-control, and narcissistic personality traits, which are known as the psychological characteristics linked to "at-risk" populations for online game addiction.

METHOD

A total of 1471 online game users (males 82.7%, females 17.3%, mean age 21.30+/-4.96) participated in this study and were asked to complete several self-report measures using an online response method. Questionnaires included demographic information and game use-related characteristics of the samples, the online game addiction scale (modified from Young's Internet addiction scale), the Buss-Perry aggression questionnaire, a self-control scale, and the narcissistic personality disorder scale.

RESULTS

Our results indicated that aggression and narcissistic personality traits are positively correlated with online game addiction, whereas self-control is negatively correlated with online game addiction (p<0.001). In addition, a multiple regression analysis revealed that the extent of online game addiction could be predicted based on the person's narcissistic personality traits, aggression, self-control, interpersonal relationship, and occupation. However, only 20% of the variance in behavioral consequences was explained with the model.

CONCLUSION

An interesting profile has emerged from the results of this study, suggesting that certain psychological characteristics such as aggression, self-control, and narcissistic personality traits may predispose some individuals to become addicted to online games. This result will deepen our understanding of the "at-risk" population for online game addiction and provide basic information that can contribute to developing a prevention program for people who are addicted to online games.

摘要

目的

本研究旨在探讨网络游戏成瘾与攻击性、自我控制及自恋型人格特质之间的关系,这些心理特征被认为与网络游戏成瘾的“高危”人群相关。

方法

共有1471名网络游戏用户(男性82.7%,女性17.3%,平均年龄21.30±4.96)参与了本研究,并被要求通过在线回答的方式完成多项自我报告测量。问卷包括样本的人口统计学信息和游戏使用相关特征、网络游戏成瘾量表(改编自杨的网络成瘾量表)、布斯-佩里攻击性问卷、自我控制量表和自恋型人格障碍量表。

结果

我们的结果表明,攻击性和自恋型人格特质与网络游戏成瘾呈正相关,而自我控制与网络游戏成瘾呈负相关(p<0.001)。此外,多元回归分析显示,网络游戏成瘾的程度可以根据一个人的自恋型人格特质、攻击性、自我控制、人际关系和职业来预测。然而,该模型仅解释了行为后果中20%的方差。

结论

本研究结果呈现出一个有趣的情况,表明某些心理特征,如攻击性、自我控制和自恋型人格特质,可能使一些人更容易沉迷于网络游戏。这一结果将加深我们对网络游戏成瘾“高危”人群的理解,并提供有助于为网络游戏成瘾者制定预防计划的基础信息。

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