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从光度立体视觉获取形状和空间变化的双向反射分布函数。

Shape and spatially-varying BRDFs from photometric stereo.

机构信息

Adobe Systems, Inc., Seattle, WA 98103, USA.

出版信息

IEEE Trans Pattern Anal Mach Intell. 2010 Jun;32(6):1060-71. doi: 10.1109/TPAMI.2009.102.

Abstract

This paper describes a photometric stereo method designed for surfaces with spatially-varying BRDFs, including surfaces with both varying diffuse and specular properties. Our optimization-based method builds on the observation that most objects are composed of a small number of fundamental materials by constraining each pixel to be representable by a combination of at most two such materials. This approach recovers not only the shape but also material BRDFs and weight maps, yielding accurate rerenderings under novel lighting conditions for a wide variety of objects. We demonstrate examples of interactive editing operations made possible by our approach.

摘要

本文提出了一种针对空间变化 BRDF 表面(包括漫反射和镜面反射属性均变化的表面)的光度立体法。我们的基于优化的方法基于以下观察结果:大多数物体由少数几种基本材料组成,通过约束每个像素最多由两种这样的材料组合表示。这种方法不仅可以恢复形状,还可以恢复材料 BRDF 和权重图,从而为各种物体在新的光照条件下生成准确的重新渲染。我们展示了我们的方法所支持的交互编辑操作的示例。

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