Ünal Egemen, Gökler Mehmet Enes, Turan Şenol
Department of Public Health, Faculty of Medicine, Ankara Yildirim Beyazit University, Ankara, Turkey.
Department of Psychiatry, Cerrahpaşa Faculty of Medicine, Istanbul University-Cerrahpasa, Istanbul, Turkey.
Addict Health. 2022 Oct;14(4):279-287. doi: 10.34172/ahj.2022.1381. Epub 2022 Oct 29.
Game addiction is a growing problem all over the world. The present study aimed to evaluate the prevalence and psychological, social, and behavioral effects of internet gaming disorder (IGD) on young adults.
A preliminary study was conducted and the game types most commonly played on the internet were determined. Then, approximately 60 gaming site managers were contacted. After obtaining consent, the questionnaires were sent to gaming site members and they were asked to complete the questionnaires. Data were collected through a sociodemographic form, Internet Gaming Disorder Scale-Short Form (IGDS9-SF), Strengths and Difficulties Questionnaire (SDQ), and State-Trait Anxiety Inventory (STAI).
The study was conducted with 613 participants. The age of the participants ranged from 15 to 30 years, with a mean age of 20.80±4.63 years. The prevalence of IGD was 10% (n=67). Those with low-income families and low academic performance were identified as more likely to develop IGD. Moreover, IGD was revealed to be more likely in individuals with fewer close friends, playing games from an early age, and those with a habit of devoting extensive time to watching online game videos on Twitch or YouTube. In addition, the risk of gaming disorder was approximately two times higher in individuals who preferred First Person Shooter (FPS) games and Massively Multiplayer Online Role-Playing Games (MMORPG).
The results of this study could be useful for estimating the level of IGD and carrying out more comprehensive studies to possibly be able to control IGD.
游戏成瘾在全球范围内是一个日益严重的问题。本研究旨在评估网络成瘾障碍(IGD)在年轻人中的患病率及其对心理、社会和行为的影响。
进行了一项初步研究,确定了互联网上最常玩的游戏类型。然后,联系了大约60位游戏网站经理。获得同意后,向游戏网站会员发送问卷,并要求他们完成问卷。通过社会人口学表格、网络成瘾障碍量表简版(IGDS9-SF)、长处与困难问卷(SDQ)以及状态-特质焦虑量表(STAI)收集数据。
该研究共纳入613名参与者。参与者年龄在15岁至30岁之间,平均年龄为20.80±4.63岁。IGD的患病率为10%(n = 67)。低收入家庭和学习成绩差的人被确定为更易患IGD。此外,研究发现,亲密朋友较少、从小玩游戏以及有在Twitch或YouTube上长时间观看网络游戏视频习惯的人更易患IGD。此外,喜欢第一人称射击游戏(FPS)和大型多人在线角色扮演游戏(MMORPG)的人患游戏障碍的风险大约高出两倍。
本研究结果有助于估计IGD的水平,并开展更全面的研究以可能控制IGD。