Department of Psychology, Washington University in St. Louis, St. Louis, WA, USA.
Psychol Aging. 2010 Sep;25(3):595-605. doi: 10.1037/a0019771.
Young (ages 18-22 years) and older (ages 61-87 years) adults (N = 106) played the Virtual Week board game, which involves simulating common prospective memory (PM) tasks of everyday life (e.g., taking medication), and performed working memory (WM) and vigilance tasks. The Virtual Week game includes regular (repeated) and irregular (nonrepeated) PM tasks with cues that are either more or less focal to other ongoing activities. Age differences in PM were reduced for repeated tasks, and performance improved over the course of the week, suggesting retrieval was more spontaneous or habitual. Correlations with WM within each age group were reduced for PM tasks that had more regular or focal cues. WM (but not vigilance) ability was a strong predictor of irregular PM tasks with less focal cues. Taken together, these results support the hypothesis that habitual and focally cued PM tasks are less demanding of attentional resources (specifically, WM), whereas tasks that are more demanding of controlled attentional processes produce larger age differences, which may be attributable to individual differences in WM.
年轻(18-22 岁)和年长(61-87 岁)成年人(N=106)玩虚拟周棋盘游戏,该游戏模拟了日常生活中的常见前瞻性记忆(PM)任务(例如,服药),并执行了工作记忆(WM)和警觉任务。虚拟周游戏包括有规律(重复)和无规律(非重复)的 PM 任务,线索对其他正在进行的活动或多或少有焦点。对于重复任务,PM 的年龄差异减少,并且在一周内表现有所提高,这表明检索更加自发或习惯化。在每个年龄组中,WM 与 PM 任务的相关性对于具有更规律或更焦点线索的 PM 任务降低。WM(而非警觉)能力是具有较少焦点线索的不规则 PM 任务的重要预测指标。综上所述,这些结果支持这样的假设,即习惯化和焦点线索的 PM 任务对注意力资源(特别是 WM)的要求较低,而对受控注意力过程要求较高的任务则会产生更大的年龄差异,这可能归因于 WM 的个体差异。