• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

快棋中的反应时间分布:一项大规模决策实验

Response time distributions in rapid chess: a large-scale decision making experiment.

作者信息

Sigman Mariano, Etchemendy Pablo, Slezak Diego Fernández, Cecchi Guillermo A

机构信息

Physics Department, School of Sciences, University of Buenos Aires Buenos Aires, Argentina.

出版信息

Front Neurosci. 2010 Oct 7;4:60. doi: 10.3389/fnins.2010.00060. eCollection 2010.

DOI:10.3389/fnins.2010.00060
PMID:21031032
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC2965049/
Abstract

Rapid chess provides an unparalleled laboratory to understand decision making in a natural environment. In a chess game, players choose consecutively around 40 moves in a finite time budget. The goodness of each choice can be determined quantitatively since current chess algorithms estimate precisely the value of a position. Web-based chess produces vast amounts of data, millions of decisions per day, incommensurable with traditional psychological experiments. We generated a database of response times (RTs) and position value in rapid chess games. We measured robust emergent statistical observables: (1) RT distributions are long-tailed and show qualitatively distinct forms at different stages of the game, (2) RT of successive moves are highly correlated both for intra- and inter-player moves. These findings have theoretical implications since they deny two basic assumptions of sequential decision making algorithms: RTs are not stationary and can not be generated by a state-function. Our results also have practical implications. First, we characterized the capacity of blunders and score fluctuations to predict a player strength, which is yet an open problem in chess softwares. Second, we show that the winning likelihood can be reliably estimated from a weighted combination of remaining times and position evaluation.

摘要

快棋提供了一个无与伦比的实验室,用于理解自然环境中的决策过程。在一场国际象棋比赛中,玩家要在有限的时间内连续做出大约40步决策。由于当前的国际象棋算法能够精确估计局面的价值,因此每个决策的优劣都可以进行量化确定。基于网络的国际象棋每天会产生大量数据,数以百万计的决策,这是传统心理实验所无法比拟的。我们生成了一个快棋比赛中反应时间(RTs)和局面价值的数据库。我们测量了稳健的涌现统计可观测量:(1)反应时间分布呈长尾状,并且在比赛的不同阶段呈现出质的不同形式,(2)连续走法的反应时间对于玩家内部和玩家之间的走法都高度相关。这些发现具有理论意义,因为它们否定了顺序决策算法的两个基本假设:反应时间不是固定不变的,也不能由状态函数生成。我们的结果也具有实际意义。首先,我们刻画了失误和得分波动预测玩家实力的能力,这在国际象棋软件中仍然是一个未解决的问题。其次,我们表明获胜可能性可以通过剩余时间和局面评估的加权组合可靠地估计出来。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/00027a2cc914/fnins-04-00060-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/a82984743bb6/fnins-04-00060-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/c5cfaf4188e2/fnins-04-00060-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/a943d876b56b/fnins-04-00060-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/a61656b0882a/fnins-04-00060-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/00027a2cc914/fnins-04-00060-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/a82984743bb6/fnins-04-00060-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/c5cfaf4188e2/fnins-04-00060-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/a943d876b56b/fnins-04-00060-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/a61656b0882a/fnins-04-00060-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/93e1/2965049/00027a2cc914/fnins-04-00060-g005.jpg

相似文献

1
Response time distributions in rapid chess: a large-scale decision making experiment.快棋中的反应时间分布:一项大规模决策实验
Front Neurosci. 2010 Oct 7;4:60. doi: 10.3389/fnins.2010.00060. eCollection 2010.
2
Electroencephalographic response of chess players in decision-making processes under time pressure.棋手在时间压力下决策过程中的脑电图反应。
Physiol Behav. 2019 Jan 1;198:140-143. doi: 10.1016/j.physbeh.2018.10.017. Epub 2018 Oct 30.
3
Application of the generalized matching law to chess openings: A gambit analysis.广义匹配律在开局中的应用:弃子分析。
J Appl Behav Anal. 2020 Apr;53(2):835-845. doi: 10.1002/jaba.612. Epub 2019 Jul 22.
4
The Theoretical Model of Decision-Making Behaviour Geospatial Analysis Using Data Obtained from the Games of Chess.基于棋类游戏数据的决策行为地理空间分析理论模型。
Int J Environ Res Public Health. 2022 Sep 28;19(19):12353. doi: 10.3390/ijerph191912353.
5
Time to decide: Diurnal variations on the speed and quality of human decisions.抉择时刻:人类决策速度与质量的昼夜变化
Cognition. 2017 Jan;158:44-55. doi: 10.1016/j.cognition.2016.10.007. Epub 2016 Oct 24.
6
There Is Time for Calculation in Speed Chess, and Calculation Accuracy Increases With Expertise.在快棋中有时间进行计算,且计算准确性会随着专业技能的提升而提高。
Am J Psychol. 2016 Spring;129(1):1-9. doi: 10.5406/amerjpsyc.129.1.0001.
7
Chess Evolution Visualization.国际象棋演变可视化
IEEE Trans Vis Comput Graph. 2014 May;20(5):702-13. doi: 10.1109/TVCG.2014.2299803.
8
A Study of Memory Effects in a Chess Database.国际象棋数据库中的记忆效应研究
PLoS One. 2016 Dec 22;11(12):e0168213. doi: 10.1371/journal.pone.0168213. eCollection 2016.
9
The tell-tale heart: heart rate fluctuations index objective and subjective events during a game of chess.泄密的心:心率波动指数在国际象棋游戏中客观和主观事件。
Front Hum Neurosci. 2012 Oct 8;6:273. doi: 10.3389/fnhum.2012.00273. eCollection 2012.
10
Are there neurophysiological differences behind the play of different chess modalities?: An international grandmaster case study.不同棋类模式的游戏背后是否存在神经生理学差异?:一项国际特级大师案例研究。
Physiol Behav. 2022 Oct 15;255:113918. doi: 10.1016/j.physbeh.2022.113918. Epub 2022 Jul 17.

引用本文的文献

1
Emergent complexity in the decision-making process of chess players.国际象棋棋手决策过程中的涌现复杂性。
Sci Rep. 2025 Jul 2;15(1):23234. doi: 10.1038/s41598-025-06335-9.
2
Planning, Cognitive Reflection, Inter-Temporal Choice, and Risky Choice in Chess Players: An Expertise Approach.国际象棋棋手的规划、认知反思、跨期选择和风险选择:一种专业技能研究方法。
J Intell. 2025 Mar 19;13(3):40. doi: 10.3390/jintelligence13030040.
3
Faithfulness-boost effect: Loyal teammate selection correlates with skill acquisition improvement in online games.

本文引用的文献

1
The brain's router: a cortical network model of serial processing in the primate brain.大脑的路由器:灵长类动物大脑中串行处理的皮质网络模型。
PLoS Comput Biol. 2010 Apr 29;6(4):e1000765. doi: 10.1371/journal.pcbi.1000765.
2
Delays without mistakes: response time and error distributions in dual-task.无错误的延迟:双重任务中的反应时间和错误分布
PLoS One. 2008 Sep 12;3(9):e3196. doi: 10.1371/journal.pone.0003196.
3
reCAPTCHA: human-based character recognition via Web security measures.reCAPTCHA:通过网络安全措施进行的基于人类的字符识别。
忠诚队友选择的忠实度提升效应:与网络游戏技能习得的提升相关。
PLoS One. 2019 Mar 5;14(3):e0211014. doi: 10.1371/journal.pone.0211014. eCollection 2019.
4
Connect 4: A Novel Paradigm to Elicit Positive and Negative Insight and Search Problem Solving.四子连珠:一种引发积极与消极洞察力及探索问题解决的新范式。
Front Psychol. 2018 Oct 25;9:1755. doi: 10.3389/fpsyg.2018.01755. eCollection 2018.
5
An entropic barriers diffusion theory of decision-making in multiple alternative tasks.多选择任务决策的熵障碍扩散理论。
PLoS Comput Biol. 2018 Mar 2;14(3):e1005961. doi: 10.1371/journal.pcbi.1005961. eCollection 2018 Mar.
6
Structure constrained by metadata in networks of chess players.基于元数据的棋手网络结构约束
Sci Rep. 2017 Nov 9;7(1):15186. doi: 10.1038/s41598-017-15428-z.
7
A Study of Memory Effects in a Chess Database.国际象棋数据库中的记忆效应研究
PLoS One. 2016 Dec 22;11(12):e0168213. doi: 10.1371/journal.pone.0168213. eCollection 2016.
8
A theory of power laws in human reaction times: insights from an information-processing approach.人类反应时间幂律理论:来自信息处理方法的见解。
Front Hum Neurosci. 2014 Aug 12;8:621. doi: 10.3389/fnhum.2014.00621. eCollection 2014.
9
The geometry of expertise.专业的本质。
Front Psychol. 2014 Feb 4;5:47. doi: 10.3389/fpsyg.2014.00047. eCollection 2014.
10
The tell-tale heart: heart rate fluctuations index objective and subjective events during a game of chess.泄密的心:心率波动指数在国际象棋游戏中客观和主观事件。
Front Hum Neurosci. 2012 Oct 8;6:273. doi: 10.3389/fnhum.2012.00273. eCollection 2012.
Science. 2008 Sep 12;321(5895):1465-8. doi: 10.1126/science.1160379. Epub 2008 Aug 14.
4
Checkers is solved.跳棋已被破解。
Science. 2007 Sep 14;317(5844):1518-22. doi: 10.1126/science.1144079. Epub 2007 Jul 19.
5
On the linear relation between the mean and the standard deviation of a response time distribution.关于反应时间分布的均值与标准差之间的线性关系。
Psychol Rev. 2007 Jul;114(3):830-41. doi: 10.1037/0033-295X.114.3.830.
6
On making the right choice: the deliberation-without-attention effect.关于做出正确选择:无意识思考效应
Science. 2006 Feb 17;311(5763):1005-7. doi: 10.1126/science.1121629.
7
A psychometric analysis of chess expertise.国际象棋专业技能的心理测量分析。
Am J Psychol. 2005 Spring;118(1):29-60.
8
The effects of speed on skilled chess performance.速度对熟练国际象棋表现的影响。
Psychol Sci. 2004 Jul;15(7):442-7. doi: 10.1111/j.0956-7976.2004.00699.x.
9
Banburismus and the brain: decoding the relationship between sensory stimuli, decisions, and reward.班伯里密码分析法与大脑:解读感觉刺激、决策和奖励之间的关系
Neuron. 2002 Oct 10;36(2):299-308. doi: 10.1016/s0896-6273(02)00971-6.
10
Perceptual automaticity in expert chess players: parallel encoding of chess relations.专业国际象棋棋手的感知自动化:国际象棋关系的并行编码
Psychon Bull Rev. 2001 Sep;8(3):504-10. doi: 10.3758/bf03196185.