Faculty of Sport Science, University of Extremadura, Cáceres, Spain.
Faculty of Sport Science, University of Extremadura, Cáceres, Spain; Facultad de Educación, Universidad Autónoma de Chile, Talca, Chile.
Physiol Behav. 2019 Jan 1;198:140-143. doi: 10.1016/j.physbeh.2018.10.017. Epub 2018 Oct 30.
The game of chess offers an enabling environment for the study of basic cognitive decision making processes where different types of memories are involved. The aim of the present study was to describe and compare the brain electrical activity pattern of chess players in two different situations under time pressure to make the move: rapid, 15 min, plus 10 s additional time per move and lightning, a one-minute game. Thus, lightning game offers an appropriate environment to isolate memory chunks and rapid game will offer the perspective of a working memory task. Encephalogram (EEG) recordings were obtained while a total of 14 male chess players (age: 35.36 ± 13.77 and ELO: 1921.07 ± 170.67) played lightning and rapid chess games. Results indicate that different activity patterns between the rapid and the lightning games were found. Increments in theta power during lightning game in posterior regions could indicate that theta power might be related with chunks retrieval. Moreover, right hemisphere is more activated in chess games, probably caused by visuospatial processing. These brain patterns characterizations could be useful for chess training or clinicians in the field of neuroscience.
国际象棋为研究涉及不同类型记忆的基本认知决策过程提供了有利环境。本研究的目的是描述和比较在两种不同时间压力下走棋的情况下,国际象棋棋手的脑电活动模式:快速,15 分钟,每走一步加 10 秒;闪电,一分钟游戏。因此,闪电游戏提供了一个适当的环境来隔离记忆块,而快速游戏将提供工作记忆任务的视角。在总共 14 名男性国际象棋棋手(年龄:35.36±13.77,ELO:1921.07±170.67)进行闪电和快速国际象棋比赛时,获得了脑电图(EEG)记录。结果表明,在快速和闪电游戏之间发现了不同的活动模式。闪电游戏中后区θ功率的增加可能表明θ功率可能与块检索有关。此外,右半球在国际象棋比赛中更活跃,可能是由于视觉空间处理。这些脑模式特征对于国际象棋训练或神经科学领域的临床医生可能很有用。