Reingold E M, Charness N, Schultetus R S, Stampe D M
Department of Psychology, University of Toronto, Ontario, Canada.
Psychon Bull Rev. 2001 Sep;8(3):504-10. doi: 10.3758/bf03196185.
A check detection task in a 5 x 5 section of the chessboard, containing a King and one or two potential checking pieces was employed. The checking status (i.e., the presence or absence of a check) and the number of attackers (one or two) were manipulated. It was found that the reaction time cost for adding a distractor was differentially greater in no trials than yes trials for novice, but not for expert, chess players. In addition, we contrasted standard check detection trials with trials in which one of two attackers was cued (colored red) and the task was to determine the checking status of the cued attacker while ignoring the other attacker. We documented a Stroop-like interference effect on trials in which a cued nonchecking attacker appeared together with an attacker that was checking (i.e., incongruent). These findings suggest automatic and parallel encoding procedures for chess relations in experts.
采用了一个在棋盘5×5区域内的将军检测任务,该区域包含一个国王和一个或两个潜在的将军棋子。将军状态(即是否存在将军情况)和攻击者数量(一个或两个)被进行了操控。研究发现,对于新手国际象棋棋手而言,在“否”试验中添加干扰项所带来的反应时间成本差异比“是”试验中更大,但对于专家棋手则并非如此。此外,我们将标准的将军检测试验与这样的试验进行了对比:在这些试验中,两个攻击者中的一个被提示(染成红色),任务是确定被提示攻击者的将军状态,同时忽略另一个攻击者。我们记录到,在被提示的非将军攻击者与正在将军的攻击者同时出现的试验(即不一致试验)中,存在类似斯特鲁普效应的干扰。这些发现表明专家对于国际象棋关系采用了自动且并行的编码程序。